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Although it was somewhat of an underdog when it arrived in October 2009, Borderlands quickly became a hit among PC and console gamers alike, selling over 4.5 million copies and propelling Gearbox Software to new heights. Despite complaints about repetitive gameplay and finicky menus, fans loved the title's unique comic-like art style and its seamless mashup of the first-person shooter and role-playing genres.
Considering the success of its first entry, it came as no surprise when Gearbox revealed plans to produce a sequel that would address Borderlands' shortcomings while expanding on its strengths.

Built on a highly modified version of Unreal Engine 3, the game only uses DirectX 9, opting to exclude the engine's DirectX 11 support. It's worth mentioning that Borderlands 2 is a "The Way It's Meant to be Played" title, supporting many Nvidia features such as PhysX and 3D Vision Surround.
Borderlands 2 succeeds at building on the foundation laid three years ago, delivering an improved menu system, revamped skill trees, new characters, more weapons, smarter foes, and the same addictive loot-driven co-op first-person shooter action. As exciting as all of that may be, we're more interested in seeing how the game runs on the finest PC hardware from Intel, AMD and Nvidia. Let's get down to business...
Whatever test they used for this benchmark was obviously not actual gameplay, or they didn't actually enable high level PhysX effects.
Also of note, even with PhysX set to high, my CPU loading never exceeds 40%, and GPU loading never exceeds 60%. Reeeeal efficient.
Fun game, though.
Yeah It's a strangely coded game. For the most part it's efficient and runs well. But during the heaviest portions with tons of things going on at once, my fps will dip to 55fps. I checked GPU and CPU usage and neither are anywhere near 100% usage. This is on my 2600k 4.4ghz and GTX 680 1.211ghz. I'm guessing it has something to do with the PhysX engine. Otherwise though it's one helluva addicting game.
Would like to see minimum frame rates with physx enabled. Can the Radeons really hang with Nvidia here? Average frame rates do not tell the full story. But if they can, it would really motivate Radeon owners to pickup the game.
Why isnt there a single word on the fact that bl2 is just like bl1 a single core application? explains it all....
What additional card was used for Hybrid PhysX on HD7970?
?r with Hybrid Physx mod HD7970 can compute PhysX on it's own?
Think they edited the willow engine file....no nvidia card used.......my guess is that off loads physx onto the cpu....the AMD card is not doing the physx calculations just displaying the additional effects.
In fact that probably explains why there less of a performance impact on the AMD card than the Nvidia card.......the AMD card is just displaying the additional physx effects that are calculated on the cpu while the Nvidia cards are doing both the physx calculations and displaying the results.
It's probably a good idea for those with capable cpu's and Nvidia cards to do the same thing, they will probably gain more frames per sec.
PS.......should be getting this game delivered in the next few days.....looking forward to testing it out...
......2700k @5.5Ghz should scale nicely......together with 2X GTX460 2gb versions in SLI @960MHz.....oooo.000h.
It's probably a good idea for those with capable cpu's and Nvidia cards to do the same thing, they will probably gain more frames per sec.
You'll also notice that some of the guys who have done this with ATI cards have noticed a much larger drop in performance during physics heavy scenes. This is all anecdotal though.
It's probably a good idea for those with capable cpu's and Nvidia cards to do the same thing, they will probably gain more frames per sec.
You'll also notice that some of the guys who have done this with ATI cards have noticed a much larger drop in performance during physics heavy scenes. This is all anecdotal though.
Yeah true...so perhaps not such a good idea for Nvidia owners after all.
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