Irrational Games: BioShock Infinite will have proper PC support

By on January 15, 2013, 6:30 PM

With BioShock Infinite due on March 26, developer Irrational Games is working the hype machine by gradually releasing more information, including the fact that the company's latest project will have proper PC support. In an interview with PC Gamer, technical director Christopher Kline acknowledged that Irrational's PC-specific features were lacking in the earlier BioShock titles, mostly because the studio simply couldn't spare the resources required, not because it wasn't interested in pleasing PC enthusiasts.

Things will be different this time. Kline says the studio assembled a special team responsible for identifying and implementing features important to PC gamers, and they had the resources needed to make it happen, be it new EyeFinity rigs for testing or fresh talent. As a result, folks who buy the game on PC will enjoy higher resolution textures, DirectX 11 graphics features such as HD Ambient Occlusion and Diffusion Depth of Field, a slew of graphics settings as well as support for Steam Cloud and Big Picture.

BioShock Infinite will also ship with a fully customizable integrated benchmark tool that performs a controlled fly-through of various scenes from a level in the game, capturing minimum, maximum and average framerates over 500ms intervals. Besides letting you adjust all the graphics settings and giving quick access to various presets, the benchmark can be automated to run a suite of tests with a custom script. Once finished, the tool spits out a .csv spreadsheet with all of the data so you can analyze the results.

Along with those nuggets, Irrational has revealed BioShock Infinite's minimum and recommended system requirements. On the low end, the game calls for a 2.4GHz Core 2 Duo or 2.7GHz Athlon X2, an 8800 GT, Radeon 3870 or HD Graphics 3000 with 512MB of VRAM, 2GB of RAM and at least 20GB of storage space. However, the company recommends a quad-core CPU, a GTX 560 or HD 6950 with a gig of VRAM, 4GB of RAM and 30GB of storage. Also, since the game is DX10/DX11 only, Windows XP isn't supported.




User Comments: 7

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spydercanopus spydercanopus said:

They at least need to patch the old versions. The default key mappings are the least intuitive I'd ever come across.

2 people like this | TomSEA TomSEA, TechSpot Chancellor, said:

Excellent! Glad to hear of this and hope other game developer's follow suit.

St1ckM4n St1ckM4n said:

Ha, a company claiming to not release a 100% console port is making news because it's so rare these days?

TS-56336 TS-56336 said:

A great fan of BioShock. Expecting huge porting it successfully.

Skidmarksdeluxe Skidmarksdeluxe said:

Great news. Looking forward to it.

Burty117 Burty117, TechSpot Chancellor, said:

I was planning on picking this up anyway, Now I definitely will be picking this up!

mrjgriffin mrjgriffin said:

Sounds awesome. I ran the last 2 bioshock games on my pc no prob so im really looking forward to this.

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