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Troubleshooting
Overclocking,
Unreal Tournament is sensitive to overclocking, if your system is overclocked
& you have problems running Unreal Tournament, e.g. lockups during the game,
try restoring the machine or video card to its default speed, or applying more
cooling.
Install
DirectX
7.0A (or later) on your system; you need it to use Direct3D &
other features.
Patch
it; get the latest patch for Unreal Tournament, currently that is 436, available
for Windows 9x/Me/NT/2000 here,
Linux here &
Mac here.
This will ensure you have the most current version of the game & all the
included fixes/optimizations as a result.
Drivers,
it is essential to get the latest
drivers for you video card & sound card. Check our Drivers
page for links to many different hardware manufacturers drivers pages. This may
solve (some) display or audio problems you might have encountered. This is
particularly important for nVidia card owners, who should have the latest
Official (Or otherwise) drivers installed.
If
you get menu distortion while using an nVidia card try (re)setting the Texel
alignment to 3 in the Windows
Display Settings menu.
If
you are experiencing problems with your mouse try updating your mouse drivers or
Unticking DirectInput in the Input menu.
Users
of ZoneAlarm
will need to authorize Unreal Tournament to access both local & internet
access. Doing this eliminates a crash that occurs while refreshing servers with
ZoneAlarm on.
If
these few tips do not answer all your concerns you should check out our
comprehensive Unreal
Tournament FAQ, which contains many additional troubleshooting solutions
& more.
This
guide has been prepared on the 436
version of Unreal Tournament. While the tweaks apply to the original retail
version (400) & any versions before 436, they do not contain the fixes
contained in the 436 patch.
IMPORTANT
– To gain access to the Advanced
Options
menu, load Unreal Tournament, press the tab/tilde
key, then type preferences & hit Enter. Please note this, as
you will be using the Advanced Options menu a lot.
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General
There
are some general settings, which you need to change before you go messing around
with anything else. Open the Advanced options menu, select Advanced,
then Game engine settings. Set CacheSizeMegs
to somewhere around 4 to 8MB. I've mine set to 8MB
(Some machines might find a setting
of ½ or ¾ system RAM to work better).

You
can also change the cache
directory to another partition/drive/folder. Open Advanced,
File system & edit the CachePath
setting to the directory of your choice.
To
get Unreal Tournament to load faster you should open your UnrealTournament.ini.
Search for the line LocalMap=CityIntro.unr
change it to LocalMap=UT-Logo-Map.unr
& save the changes. The game should now load faster than it currently
does. Press the Esc key to bring up the Unreal Tournament GUI.
Some users may find that the game freezes momentarily when a new weapon/item is selected. This is not video card specific. Try increasing your cache size as described below. Re-installing the game may also fix it, or try lowering the Texture detail to Medium.
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Visuals
Start
by going into the Preferences menu
(click on Options, then Preferences) & selecting the Video
tab.

Video
driver.
Select your graphics renderer using this option. You’ll only have to use this
if you want to change renderer, as Unreal Tournament should automatically detect
the best renderer for you when you first load it.
Resolution.
Selecting a lower setting will improve performance & maintain a stable
(hopefully higher) frame rate. Although, higher resolutions will look better,
they will run slower.
Color
Depth.
Set this to 16 bit if you’ve got a
3dfx card (not that you’ll have a choice). If you own an nVidia or other card
you may be able to select 32 bit.
This should be selected for best visual quality, although performance will be much
lower as a result. Software
rendering will actually run faster in 32
bit colour than in 16 bit colour. The opposite is true in hardware rendering
though. NOTE - Voodoo 4/5 users can select 32bit
colour.
World
Texture Detail,
Set it to High if you can, although
a lower setting is advised if you need the performance, it will give a more
blurrier look to the game though. Setting Texture Detail to High
will improve visuals more than
setting Skin detail to High.
SkinDetail.
I’d recommend setting this to Medium, the difference between High
& Medium is fairly small, added to the fact this will free up video
memory & you generally won’t be too close to player models this
gives quite a decent performance improvement.
Brightness.
Use
this slider bar to adjust the brightness level in the game. Sliding it to the right
may well improve visibility (quite useful in multiplayer), although it can the
game look washed out if you set it too high & vice versa. You may
need to test different settings to see which results in the optimum level of
brightness for this setting.
GUI
Mouse Speed.
Use
this slider bar to adjust the mouse
responsiveness in the GUI (Graphical User Interface)
although will make more accurate movement awkward due to the extra
responsiveness. I’d recommend leaving this set to the default unless you find
your mouse to be very slow to react to input in the menu. NOTE – This setting
has no effect on mouse responsiveness in the game.
Font
Size.
You can use this setting to increase/reduce the font size in the GUI. A useful
setting as text appears smaller as you increase resolution. Set it to Normal
or Double as you require.
GUI
Skin.
Use this setting to select your GUI skin from a short list of presets. Change
this setting as you see fit.
Min
Desired Framerate.
Set this
to equal to whatever you feel is the minimum for a playable game. 30
would be the ideal minimum frame rate for most users. This
specifies the frame rate threshold below which Unreal Tournament will start
dropping detail - reducing model detail and not drawing optional effects. If
this is set higher than your normal frame rate, then you will never see reduced
graphics almost always, but get the best possible performance.
The ideal setting for this is about 10 frames below your average frame
rate.
When
benchmarking it would be best to set this to 0
to give a more accurate indication of
real performance (see later on in the guide for how
to benchmark Unreal Tournament).
Show
Decals.
Untick
this setting to improve performance, particularly with nVidia cards. Decals are
the blood splatters or explosion marks that get left in terrain during a game.
Of course if you have a 3dfx based card you should be able to tick this
setting for improved visuals with little performance degradation.
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Visuals
(Advanced)
Next,
go into the Advanced options menu
& select the Display options. NOTE
– Some of the options you have selected in Video menu will be
set here so there is no need to reset some of these options as a result.

Brightness.
Use
this setting to adjust the brightness level in the game, setting it higher may
well improve visibility, although can the game look washed out if you set it too
high. It
is better to set this in the game menu itself (mentioned earlier), where the
effects can be seen immediately.
CaptureMouse.
Set this
to True if you use are using mouse (which most of you will be).
CurvedSurfaces.
This should
be set to False. This will improve
performance & the difference to models is fairly unnoticeable anyway (only
player models are affected). When set to True player model meshes are
smoothed out (dynamically
tesselated to up to 9X higher polygon counts)
which will result in more aesthetically pleasing player models in the game.
Decals.
Set
this to False to improve performance, particularly with certain nVidia
cards. Decals are the blood splatters or explosion marks that get left in
terrain during a game. If you have a 3dfx based card you should be able to set
this to True for improved visuals with little performance degradation.
MinDesiredFrameRate.
Set this
to equal to whatever you feel is the minimum for a playable game. 30
should be the ideal minimum frame rate for most users. This
specifies the frame rate threshold below which Unreal Tournament will start
dropping detail - reducing model detail and not drawing optional effects. If
this is set higher than your normal frame rate, then you will never see reduced
graphics almost always, but get the best possible performance.
The ideal setting for this is about 10 frames below your average frame
rate.
When
benchmarking it would be best to set this to 0
to give a more accurate indication of
real performance (see later on in the guide for how
to benchmark Unreal Tournament).
NoDynamicLighting.
Set this to False for better
visuals. Set this to True to improve
performance a little.
NoFractalAnim.
This switch can be turned on for a
performance improvement for cards that slowdown with pre-frame texture uploads,
especially with OpenGL & to a lesser extent D3D. Glide,
Metal & Software rendering will run perfectly with this set to False
& gain nothing by setting it to True.
Direct3d & OpenGL users may see a slight performance boost when set to True,
although the game will appear more 2D as a result (water, torches, etc. textures
aren’t animated).
NoLighting.
Set
this to False. Otherwise the game
will look quite ugly. The difference in performance between both is extreme,
turn the lighting off (True)
if you are totally desperate for a frame rate boost. This should only really be
considered on systems below the recommended minimum spec.
ScreenFlashes.
Set this to True, this is used to
change the screen colour, e.g. when you get hit, or are underwater. Setting is
to False may marginally improve performance.
SkinDetail.
I’d recommend setting this to Medium, the difference between High
& Medium is fairly small, added to the fact this will free up video
memory & you generally won’t be too close to player models this
gives quite a decent performance improvement.
SlowVideoBuffering.
Ignore this setting, unless
you are using Software rendering.
Set it to True if you are.
StartupFullscreen.
If using a 3d card then you'll have no choice other than running in full screen,
it is faster than running windowed anyway.
TextureDetail.
Set it to High if you can, although
a lower setting is advised if you need the extra performance (specifically cards
with low texture memory, e.g. TNT1), it will give a more blurred look to the
game though. Setting TextureDetail to High will improve visuals more
than setting SkinDetail to High (& also have a greater effect
of frame rate).
UseDirectDraw.
Set this to True. It will improve
performance on most systems.
UseDirectInput.
Set this to True. It'll
performance/smoothness with Input devices, e.g. mouse. Although should you
experience any problems with input devices try set this to False.
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Rendering
– 3dfx Glide support
Your
renderer is chosen the first time you load Unreal Tournament. Follow the
settings for whichever is applicable from the below renderers. If you've
selected 3dfx Glide support,
then open up the 3dfx Glide support tab. Users of Glide should have no
problem whatsoever running the game with all the details on.

Coronas.
Set this to True. This is the haze
of light that appears around light sources in the game, such as lamps in the
game. It has little effect of performance.
DetailBias.
Try setting this to 0. This is semi-equivalent to LOD bias setting
available in the Voodoo 4/5 drivers, increasing this value may fix a few visuals
anomalies. I’d recommend setting it to 0.
DetailTextures.
A detail texture is a very small, fine
pattern which is faded in as you approach a surface, for example wood grain, or
imperfections in stone. Set this to True
for improved visual quality. Set this to False for increased performance.
DisableVSync.
Set this to False to enable
v-sync, to ensure that you get no display anomalies in games (tearing). Only set
it to True if you’re benchmarking
the games performance.
HighDetailActors.
Set this to True for better visuals.
Setting it to False will improve
performance.
RefreshRate.
You should set this to the highest refresh rate your monitor allows at a given
resolution. 85Hz is what most will
users should set. This will effectively cap off your frame rate when vsync is enabled
to whatever the refresh rate is. Setting it higher may damage your monitor.
ScreenSmoothing.
Set this to True to enable screen smoothing for improved visual
quality, set it to False if you want to improve performance a bit,
although at the cost of some visual quality.
ShinySurfaces.
Set this
to True for better visuals. Shiny
surfaces are the reflective surfaces in the game, e.g. in the training mission
on some floors you can see your reflection. Setting it to False will
improve your frame rate in such areas.
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Rendering
- Direct3D support
If
you've selected Direct 3D support then set it as follows. Check the
Unreal Technology Direct3D
page for the latest info. It is strongly recommended you install the
latest official (Or otherwise) drivers for nVidia based graphics cards. The
reason being as follows (Steve Polge);
One of our workarounds for an NVidia driver problem was causing some graphical quality degradation for all D3D cards. Since fixed drivers have been available from NVidia for some time now, we removed this workaround.

Coronas.
Set this to True. This is the haze
of light that appears around light sources in the game, such as lamps in the
game. Set it to False if you really
need extra performance.
Description.
This field displays the graphics card that you are using. Not much use unless
you have multiple video cards in your system & want to check the correct one
is being used in Unreal Tournament.
HighDetailActors.
Set this to True for better visuals.
Setting it to False will improve
performance.
ShinySurfaces.
Shiny surfaces are the reflective surfaces in the game, e.g. On some floors you
can see your reflection. Setting it to False will improve your frame rate
in such areas. I’d recommend setting it to False.
Use32BitZBuffer.
This setting is set to False by default. If you are experiencing flickering
world surfaces & similar visual corruption when
running in 16-bit color set this to True. This forces
the use of a 32-bit Z buffer (even in 16-bit colour) which should fix these
display errors if they are occurring. You may ignore this setting if you
experience no such errors or are running in 32-bit color.
Use3dfx.
Only set this to True
if you have a Voodoo 4 or 5 installed in your system (as it is about as fast as
glide, although even still Glide runs & looks better). Do not
use this for a Voodoo 3 or earlier, use Glide instead. Only for testing purposes
really.
UseAGPTextures.
This setting can be used to force textures to be uploaded into local
video memory only
(significantly faster than AGP texturing). Setting this to True
will enable Unreal Tournament to run on specific AGP cards that lack
enough local texture memory. Setting it to False
may improve performance &/or graphics quality on other hardware. Try setting
it to False if you have a graphics
card such as a GeForce or Voodoo 5 (although they don't support AGP texturing
anyway). A general rule of thumb for this setting would this; If you have more
than 32MB video memory set this to False. If you have less than 32MB of
video memory set this to True.
UseDetailTextures.
A detail texture is a very small, fine
pattern which is faded in as you approach a surface, for example wood grain, or
imperfections in stone. Set this to True
for improved visual quality, although it may cause a severe performance
hit on some graphics cards, particularly with older, nVidia based cards such as
the TNT. This is a setting you may want to try toggling to test the effects it
has on your frame rate.
Set
it to False for increased performance.
UseGammaCorrection.
This should be set to True, although
if the game appears to be too dark in-game try setting it to False.
UseMipmapping.
Mipmapping can help improve performance, it allows the resolution of a texture
to scale with the viewpoint. Setting this to True
will improve performance. Setting it to False
can improve performance on video cards with low video memory (16MB or less) as
mipmapping requires extra video memory. I’d recommend setting this to True.
UseMultitexture.
Set this to True. It will improve
performance on most cards.
UsePalettes.
Setting this to True can improve
visual quality. Performance may be reduced however.
UsePrecache.
Setting this to False will eliminate
the pre-caching that you will experience when loading a level. This will removes
the delay & hard drive accessing that occurs as a result of it. It can also
eliminates the crashes that occur with some graphics cards when precaching.
Although performance may be adversely affected when set to False. Setting
it to True may improve performance on some graphics cards, although level
loading will take longer.
UseTrilinear.
Trilinear filtering interpolates between the mipmap levels as well as the
weighted average of the texels around it. This gives the smoothest texture with
the most blur in between texels. Set this to True
for improved visual quality. It should be set to False
to improve performance (Reduces memory bandwidth used).
UseTrippleBuffering.
Set this to True for improved
performance (Triple buffering allocates a 3rd frame buffer. This frame buffer
can improve performance by allowing the hardware to render at the same time that
the 3D application performs other tasks), although it will require extra
video memory. Certainly set this to False
if you have less than 16MB of video memory on your graphics card as this
requires extra video memory.
UseVertexFog.
Thanks to Reverend
for the definition. This toggles volumetric fog on/off in Direct3D but only
in areas which have meshes. In areas without meshes this setting is useless.
When set to True
this
will yield improved visual quality. When set to False
performance will be improved in areas with meshes (player models generally) as
fog will not be displayed. This is not
the same as the VolumetricLighting
setting, although if VolumetricLighting
is set to False
you may ignore this setting.
UseVideoMemoryVB.
If you are using a GeForce (1, 2 or MX) & it’s displaying
many world polygons flashing & flickering set this to True.
Otherwise leave it set to False.
UseVSync.
Set this to True to enable
v-sync to ensure that you get no display anomalies in the game. Only set it to False
if you’re benchmarking the game performance. Many nVidia card users may
experience controller lag if they disable
vsync in Unreal in D3D, or visual tearing.
VolumetricLighting.
Set this to True for better visuals
(effects like fog), although with lower performance. Setting this to False
will result in a big frame rate increase. On most graphics cards that
have trouble running Unreal setting this to False along with DetailTextures
to False will mean the difference between a playable & an unplayable
game.
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Rendering
– S3 Metal support
In
the case of S3 MetaL support you should set it as follows. NOTE – An
updated metal.dll was released by Diamond some time ago, although this is not
needed.
S3
told us that all their recent drivers
automatically include a metal.dll (i.e. which doesn't need to go into your
Unrealtournament\system folder) & the MetalDrv.dll that comes with patch 436
contains the latest fixes they sent us.
Basically
just install the latest S3 drivers for your S3 based graphics card & the 436
patch (Well, 428+) to get the latest Metal renderer fixes.

Coronas.
Set this to True. This is the haze
of light that appears around light sources in the game, such as lamps in the
game. Set it to False if you really
need extra performance.
Description.
This field displays the graphics card that you are using. Not much use unless
you have multiple video cards in your system & want to check the correct one
is being used in Unreal Tournament.
DetailTextures.
A detail texture is a very small, fine
pattern which is faded in as you approach a surface, for example wood grain, or
imperfections in stone. Set this to True
for improved visual quality, although it may cause a large performance hit on
older graphics cards such as the Savage 3. This is a setting you may want to try
toggling to test the effects it has on your frame rate.
Set
it to False for increased performance.
Enable32BitZ.
This setting is set to False by default. If you are experiencing flickering
world surfaces & similar visual corruption when
running in 16-bit color set this to True. This
forces
the use of a 32-bit Z buffer (even in 16-bit colour) which should fix these
display errors if they are occurring. You may ignore this setting if you
experience no such errors or are running in 32-bit color.
EnableFastFlashblend.
Set this to True to improve performance, setting it to False will
improve visual quality.
HighDetailActors.
Set this to True for better visuals.
Setting it to False will improve
performance.
ShinySurfaces.
Shiny surfaces are the reflective surfaces in the game, e.g. On some floors you
can see your reflection. Setting it to False will improve your frame rate
in such areas. I’d recommend setting it to False.
VolumetricLighting.
Set this to True for better visuals
(effects like fog), although with lower performance. Setting this to False
will result in a big frame rate increase. On most graphics cards that
have trouble running Unreal setting this to False along with DetailTextures
to False will mean the difference between a playable & an unplayable
game.
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Rendering
- Software
If
you’ve selected the Software
rendering then set it as follows.

If
you really must use the Software renderer then you really should set everything
to False, with the exception of Fast
translucency. This will ensure software rendering is running optimally.
Make
sure that SlowVideoBuffering
is set to True, in the Display
section of Advanced options. This will also further improve performance.
Rendering
– OpenGL
The requirements to run this are as follows;
1. A graphics card that such supports texture compression, e.g. GeForce 2.
2. You must have the 432 or greater installed.
3. (Optional) Install the Textures from CD-2 of Unreal Tournament, which are S3TC compressed. You don’t need to install CD-2 textures however (Although if your graphics card supports them it is highly recommended).
Once you have downloaded the latest patch & installed the CD-2 textures download this new OpenGLDrv.dll (ATI Radeon owners are recommended to use this version – remove .old from the filename once downloaded). This file is to be placed in the UnrealTournament\System directory, over-writing the existing one (backup the old one before you do so, just in case – you may need to rename the downloaded one to the proper filename OpenGLDrv.dll).
Now open your UnrealTournament.ini, search for the following section;
[OpenGLDrv.OpenGLRenderDevice]
Translucency=True
VolumetricLighting=False
ShinySurfaces=True
Coronas=True
HighDetailActors=True
DetailTextures=True
Delete the existing lines & replace it with the following lines (These being my recommended initial settings);
[OpenGLDrv.OpenGLRenderDevice]
UseTNT=x.
If you are using a TNT ½ or Radeon graphics card or are
experiencing graphical problems, e.g. missing textures with other cards set x
to 1. Otherwise leave it at 0. This setting shouldn’t be needed
with GeForce 1/2 or Voodoo 3/4/5 graphics cards. Deleting this line will have no
adverse effects.
UseMultiTexture=x.
Set
x to True
to enable multi-texturing. It will improve
performance on nearly all graphics cards.
UsePalette=x.
Setting
x to True can improve
performance. Set it to False if your graphics card doesn’t support
palettes.
AlwaysMipMap=x.
Mipmapping
can help improve performance, it allows the resolution of a texture to scale
with the viewpoint. Setting x to 1
can improve performance. Setting it to 0
can improve performance on video cards with low video memory (16MB or less) as
mipmapping requires extra video memory. I’d recommend setting this to 1.
DetailTextures=x.
A detail texture is a very small, fine pattern which is faded in as you approach
a surface, for example wood grain, or imperfections in stone. Set this to True
for improved visual quality, although it can cause a performance hit on older
graphics cards such as the TNT. This is a setting you may want to try toggling
to test the effects it has on your frame rate. Set it to False for
increased performance.
UseTrilinear=x.
Trilinear
filtering interpolates between the mipmap levels as well as the weighted average
of the texels around it. This gives the smoothest texture with the most blur in
between texels. Set x to True
for improved visual quality. It should be set to False
for improved performance (Reduces memory bandwidth used).
You can find out how to optimize your graphics cards performance/visual quality in the Voodoo3 , Voodoo 4/5 & TNT/GeForce tweaking guides.
Audio
Go
into the Preferences menu &
select the Audio tab.

Auto
Taunt.
Tick this option if you wish to be able to automatically taunt your
victims. Untick the setting if you wish to taunt manually, or not at all.
Message
Beep.
When
this is set to True you will hear a small beep when a message is
received, setting it to False disables this beep. This has a
negligible effect on performance.
Sound
Quality.
Setting this to Low can improve performance (particularly with older
soundcards, generally ISA), although will result in reduced audio quality. I’d
highly recommend leaving this set to High for improved audio
quality & very little performance difference on newer soundcards.
Music
Volume.
Use this to set the volume level for the (Digital) music in Unreal Tournament.
Adjust the slider bar for volume as required, slide the bar right to
increase volume & vice versa. This setting can be ignored if UseDigitalMusic
is set to False (See Advanced options Audio settings).
Sound
Volume.
Use this to set the volume level for audio. Adjust the slider bar for volume as
required, slide the bar right to increase volume & vice versa. I’d
recommend setting this to the maximum & independently adjust the volume
levels for music & such.
Play
Voice Messages.
Using this setting you may customize the voice messages which get played, e.g.
you can have the playing of auto-taunts disabled by selecting No auto
taunts. Other options available are All, No taunts & None.
Selecting None may yield a negligible improvement in performance.
No
Mature Taunts.
Tick this setting if you don’t want any strong language taunts to be
played in the game, such as “Die bitch”, ahem. This may of some use to
parents, probably. Performance won’t be affected either way.
Announcer
Volume.
Use this to set the volume level for the announcer (“Rampage”,
“Multi-kill”, etc.). Adjust the slider bar for volume as required, slide the
bar right to increase the announcer volume & vice versa.
Use
Hardware 3D Sound.
Tick
this to enable EAX/A3D support. With A3D2/3 capable cards there can be
quite a performance hit when enabled (compared to EAX that is). This will
yield improved audio quality however (More positionally accurate). See the
advanced options/console commands further below for how to disable
unneeded components of A3D audio to speed things up (Make sure to download the
latest A3D
driver also). Untick this
especially if you intend to play online with an A3D2 card or need the extra
performance in single player. For optimal performance Untick the box.
The
3D sound implementation with A3D2 is superior to that of EAX though.
Audio (cont.)
Open
the Advanced options menu for more
advanced audio tweaking. Click on the Audio
button. NOTE – The options you have selected in Audio/Video menu
will be set here so there is no real need to reset some of these options
as a result.

AmbientFactor.
Use this to set the volume level of ambient sounds in Unreal Tournament. This
value represents a fraction of SoundVolume,
e.g. if AmbientFactor is set to .7 & SoundVolume is set
to 255 then the ambient sounds are effectively played at 178.
Valid entries are from 0
- 1.
DopplerSpeed.
I’d recommend leaving this at the default
value of 9000.
EffectsChannels.
The higher the amount the more realistic the audio in Unreal Tournament will be
(more simultaneously playing audio channels). A lower setting may improve
performance. I’d recommend setting this from 8 – 16 depending
on your soundcard.
Latency.
The default value for this is 40, I’d recommend try setting it to 0
instead. This will mean no delay in audio playback.
LowSoundQuality.
Setting this to True forces 8-bit sound quality. This can improve
performance (particularly with older soundcards, generally ISA), although will
result in reduced audio quality. I’d highly recommend leaving this set
to False for improved audio quality & very little performance
difference on newer soundcards.
MusicVolume.
Use this to set the volume level for music. 255 is the highest value that
can be used. Lower values will result in lower music volume. This setting is
irrelevant if you set UseDigitalMusic to False.
OutputRate.
The
higher this setting the higher quality the audio. 44100Hz
is CD quality. 22050Hz is optimal
for MMX machines. If you are desperate for extra performance try setting it to 11025hz,
although this is not recommended.
ReverseStereo.
Set this to True to swap speaker positions for game audio, i.e. left
speaker becomes right & right speaker becomes left. This setting is best
left set to False unless you find that audio is playing from the wrong
speakers.
SoundVolume.
Use this to set the volume level for audio. 255 is the highest value that
can be used. I’d recommend setting this to the maximum value of 255
& independently adjust the volume levels for music & such.
Use3dHardware.
Set this
to True to enable EAX/A3D support. With A3D2/3 capable cards there
can be quite a performance hit when enabled (compared to EAX that is).
This will yield improved audio quality (More positionally accurate & other
effects). For optimal performance set this to False.
UseCDMusic.
Setting this to True will allow you to play music from an audio CD in the
game. See the General console commands section for how to play music
CD’s in the game.
UseDigitalMusic.
Set this to False to disable
the in-game music from playing. This will improve performance very nicely. I’d
highly recommend doing so.
UseDirectSound.
Set this to True to improve
performance. Setting it to False can fix audio problems with (Generally
ISA based in most cases).
UseFilter.
Set this to True to enable
audio filtering for improved audio quality, improve performance by setting it to
False.
UseReverb.
Set this to True to enable
reverb effects. You can improve performance by setting it to False
(especially with A3D2 capable cards), this will disable the reverb
effects.
UseStereo.
Set this to True for improved audio
quality where appropriate.
UseSurround.
If you have a Dolby Surround sound receiver e.g. Dolby Pro Logic, then set this
to True,
so you may take
advantage of 360-degree Dolby sound panning.
Otherwise, set it to False.