Adobe releases Flash Player 10.2 for Windows, Mac, Linux

Emil

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Adobe has released Flash Player 10.2, introducing Stage Video, a new API that delivers high performance video playback across platforms and browsers. The new version also offers everything introduced in the beta, including custom native mouse cursors, multiple monitor full-screen support, enhanced sub-pixel rendering for superior text readability, and Internet Explorer 9 hardware accelerated rendering support previewed earlier in Flash Player Square.

Those who already have Flash Player installed should have gotten a prompt to update it when they turned on their computer this morning. If you did not, you can download Flash Player 10.2.152.26 directly for Windows, Mac, and Linux.

Hardware acceleration of the entire video pipeline means Stage Video can deliver HD video with dramatically little processing power: "smooth 1080p HD video with just over 0% CPU usage," according to Adobe. The GPU offloads not only H.264 hardware decoding (introduced in Flash Player 10.1) but the rest of the video rendering pipeline, including color conversion, scaling, and blitting. On the whole, Adobe has claimed that the new version is 10 times more efficient in CPU usage compared to version 10.1 of the plug-in. Separately, IE9 GPU support means up to a 35 percent improvement in rendering performance.

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For Mercies SAKE is my Macbook finally going to stop whining like a starving baby after this update?!
 
Come on Adobe! When are you going to stop only supporting 32-bit and move on to a performance level which is 64-bit. I'm saddened this upgrade effort didn't include the "Square" deal. A lot of folks were hoping this upgrade would include 64-bit support. Please provide 64-bit support for folks who don't want to remain "old school".
 
Exactly what is this 'performance level which is 64-bit', all it will do grant access to >4gb memory which flash doesn't need anyway, and any performance enhancments will be so minimal they won't be noticable.
 
Guest said:
Exactly what is this 'performance level which is 64-bit', all it will do grant access to >4gb memory which flash doesn't need anyway, and any performance enhancments will be so minimal they won't be noticable.
It's more than just that. There are a lot of benefits in using 64bit (wiki 64bit for more details), but in terms of pure performance there is almost no difference just as you said.
The most important aspect of a native 64bit flash player will most likely be less bugs and crashes (but only if they do it right) when running on a 64bit OS.
 
Anything, 32-bit or otherwise, will have less bugs when coded properly.
How well something is programmed and how many bits a program is are two mutually exclusive things.
 
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