Yeah, that's something to worry about. Not to long ago a patent filed by AMD was discovered, which you can see here, and after reading through it sounds like the patent we saw may be what is shipped as FSR.And, to drop into op-ed mode, this is where AMD has me a bit worried. In our pre-briefing with AMD, the company did confirm that FSR is going to be a purely spatial upscaling technology; it will operate on a frame-by-frame basis, without taking into account motion data (motion vectors) from the game itself.
Nice find. So at least DNNs are being used, which wasn't immediately clear in AMD's presentation, so that's something.Yeah, that's something to worry about. Not to long ago a patent filed by AMD was discovered, which you can see here, and after reading through it sounds like the patent we saw may be what is shipped as FSR.
The patent application is very light on specific details due the necessary generalisation it has to contain. So while there is no mention of any temporal elements, there doesn't seem to be anything stopping a developer from storing feature maps in a history buffer, then using evaluation algorithms to use/reject them in subsequent frames. AMD's current GPUs aren't exactly short on local storage.So, to sum up. DLSS2.0 replaces TAA, has dedicated hardware for upscaling, and has image quality that improves over time. FSR won't have any of that.
Now on the flip side, AMD is open sourcing this and not locking it down. Techincally, DLSS2.0 doesn't need to be locked to Turring and Ampere, Tensor cores are not doing anything that was impossible to do without them, only accelerating the work.
They are moving in that direction eventually. The thing about Metro EE is that it runs pretty good given that its all ray-traced on the hardware available. I would call it the first true 'next-gen' game from a technical standpoint. Yes, it means that older hardware will mean you can't play the latest games (eventually), but that happens anyway. No one is playing 2021 games on a 8800 GT, no the GTX 1060 is the current standard. That's only a five year old GPU. Also, it cannot play the latest games with high settings anyway (well maybe it can play them with FSR), but the point is that hardware moves on. Once RT cards have enough market share, developers will start skipping traditional light sources in favor of the easier to implement RT lighting. Both AMD and Nvidia have RT capabilities because its pretty obvious that this is the next generational leap in gaming graphics.Metro Exodus Enhanced is a ray-traced graphical mode for Metro Exodus. It's not like it's a different game or anything. Games are not moving towards RT-only as eliminating 80% of your previous customers would be an extremely stupid decision which puts your game studio out of business.
Thats Nvidia MO (using specific hardware to try to lock the industry to their crap).Eventually nvidia tensore cores will become a liability as it isnt built for the task its being asked to do unlike the AMD rdna2 silicon design is, Just wait and see its just a matter of time.
They are moving in that direction eventually. The thing about Metro EE is that it runs pretty good given that its all ray-traced on the hardware available. I would call it the first true 'next-gen' game from a technical standpoint. Yes, it means that older hardware will mean you can't play the latest games (eventually), but that happens anyway. No one is playing 2021 games on a 8800 GT, no the GTX 1060 is the current standard. That's only a five year old GPU. Also, it cannot play the latest games with high settings anyway (well maybe it can play them with FSR), but the point is that hardware moves on. Once RT cards have enough market share, developers will start skipping traditional light sources in favor of the easier to implement RT lighting. Both AMD and Nvidia have RT capabilities because its pretty obvious that this is the next generational leap in gaming graphics.
The publisher is a strong nVidia partner and if the updates were paid for, why not?Metro Exodus Enhanced is a ray-traced graphical mode for Metro Exodus. It's not like it's a different game or anything. Games are not moving towards RT-only as eliminating 80% of your previous customers would be an extremely stupid decision which puts your game studio out of business.
I would say that in five years, most AAA games will offer a full global RT option and a certain % of those games will offer only RT. But, I think you'll see the quality of traditional lighting techniques decline as developers won't put as much resources into them. The lighting will be passable, but not as good as it is in modern AAA games. One of the biggest reasons that DLSS and FSR is such a big deal right now is to be able to run high resolutions with RT. It's not 15 years off, its 5 at most.Right, I'll check back in 2034 and see if people are still using RDNA1 cards then. The origin of this was someone slagging on RDNA1 not able to run MEE being a harbinger of things to come. He forgot to mention that he was referring to using it 15 years after release, which seems reasonable.
I would say that in five years, most AAA games will offer a full global RT option and a certain % of those games will offer only RT. But, I think you'll see the quality of traditional lighting techniques decline as developers won't put as much resources into them. The lighting will be passable, but not as good as it is in modern AAA games. One of the biggest reasons that DLSS and FSR is such a big deal right now is to be able to run high resolutions with RT. It's not 15 years off, its 5 at most.
hunh..?Shouldn't FidelityFX Super resolution be abbreviated as "FFSR" and if we allow only 3 letters then "FFS"?
You missed the joke... look up FFS...hunh..?
FidelityFX - Super - Resolution = FSR