Apple's AR headset said to require a connection with an iPhone or Mac

nanoguy

Posts: 1,020   +14
Staff member
In brief: Apple's much anticipated AR/VR headset is at least one year away from being ready, but the company has been making significant progress in designing the custom silicon that will make it work. Now we know the device will offload most rendering work and depend on an iPhone or Mac for internet connectivity and location services.

Apple has long been rumored to be working on an augmented/virtual reality headset, and it looks like it will need to be tethered to an iPhone to be useful in any way. According to a report from The Information, the new device will work in a similar way to the first few generations of the Apple Watch, in that some features will require a wireless connection to a nearby iPhone or Mac.

The report says Apple finished work on the system-on-a-chip (SoC) for the headset last year and completed the physical designs for two additional chips that will go into the new device -- the display driver and an image sensor. All three chips will be manufactured using TSMC's 5nm process node, as Intel is said to have secured the majority of the foundry's 3nm production capacity.

Interestingly, the new SOC won't integrate some capabilities found in the A-series and the M1, most notably the Neural Engine. However, it will have better video decoding and encoding performance and feature a more power-efficient CPU and GPU pair. The headset will be able to do some basic tasks on its own but will rely on a wirelessly connected iOS or macOS device for powering augmented and virtual reality experiences, presumably to make the device lighter and more comfortable to wear.

This isn't surprising, as existing mixed-reality devices like the Magic Leap and the Microsoft HoloLens are not exactly comfortable to wear for multiple hours at a time. The first needs to be tethered to a PC, and the latter is a full-blown Windows PC crammed into a headset, but neither device has been able to generate significant user adoption.

As for when we'll be able to see Apple's first take on a mixed-reality headset, it's difficult to say at this point since TSMC has been experiencing low-yield issues in trial production runs for the image sensor, which is said to be unusually large for a MR headset. With a bit of luck, Apple may be able to introduce it in the second half of 2022, which can't come soon enough.

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DZillaXx

Posts: 414   +530
Oculus already has the ecosystem and support.

Really we just need to get a Oculus Quest 2 Pro. OLED Screens and better handling of low light situations and you'll have the goto VR device. Biggest downside of the current Oculus Quest 2 is the LCD Screens and their poor handling of dark scenes.
 

Hardware Geek

Posts: 412   +468
I would definitely be interested in trying apple's MR headset. I doubt the first version will have mass market appeal or pricing, but I do think MR done well could be extremely useful.
 

Dimitriid

Posts: 1,334   +2,607
While I think Apple has a better chance of achieving widespread commercial success than Valve or Facebook, I still don't think they have the magic key for AR/VR to become a thing every day people care about beyond a novelty try out for 10 minutes.