Interesting test though only half the story:-
"The explosive accusation comes from noted game cracker Voksi, who tells TorrentFreak that an analysis of Origins' binaries shows the game adds a protection method called VMProtect on top of well-known (and now easily cracked) Denuvo DRM. Voksi alleges that Origins uses VMProtect's virtualization protection, which "tank the game’s performance by 30-40%, demanding that people have a more expensive CPU to play the game properly, only because of the DRM. It’s anti-consumer and a disgusting move." In a Reddit thread, Voksi further detailed how breakpoint debugging of the code showed VMProtect's code being "called non-stop" in the game's core control loop".
https://torrentfreak.com/assassins-creed-origin-drm-hammers-gamers-cpus-171030/
https://www.theinquirer.net/inquire...ling-gamers-cpus-due-to-anti-piracy-drm-tools
Heavier CPU usage is only a good thing if it's being used on the right thing. As many others are saying, it'll be far more interesting to wait until the game is cracked, then re-run these benchmarks again. We've already seen the result of just Denuvo alone for even simple games like
Syberia 3 (
"Game starts up about 40 secs faster without D sooo... yeah Denuvo kills performance... especially when you are using two Denuvos in one Game") and
RIME ("
Did you wonder why loading times are so long - here is the answer... after 30 minutes of gameplay it became 2 MILLION of "triggers". Protection now calls about 10-30 triggers per second slowing the game down. Don't forget each "trigger" is under VM + heavily obfuscated").
Normally I love Techspot's in-depth game benchmarking, but right now with the current dual-virtualization + obfuscation based DRM (deliberately filling up the CPU with junk instructions that literally do nothing but artificially cripple low-mid CPU's with nothing to show for it), it's impossible to do any serious performance tests on the game itself without measuring the impact of the badly implemented DRM more than the actual game itself.