ATI and Instancing

By Per Hansson
Jul 26, 2004
  1. DriverHeaven has a writeup on Shader Model 2.0b compatibility with ATI graphics cards. They look at the the instancing feature by which large numbers of the same object can be calculated together instead of independently, thereby increasing performance. An example of this would be the trees in Far Cry.

    It might surprise you as much as it surprised me because this is one feature Nvidia has talked much about in the new line-up of graphics cards but what I did not know was that ATI supported it also. See this news post on Driver Heaven or go directly to this forum thread.
  2. olefarte

    olefarte TechSpot Ambassador Posts: 1,345   +13

    Tricks up their sleeves - ATI, nVidia and Far Cry 1.2
    Here is a very detailed write-up at Elite Bastard website. Maybe all is not lost for us ATi owners.

  3. Federelli

    Federelli TS Rookie Posts: 361

    What's funny is that ATI gains more than nvidia out of Instancing
  4. TS | Thomas

    TS | Thomas TS Rookie Posts: 1,319

    ATI are using partial-precision instancing. Hehe
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