Posts: 38 +36
Previous Battlefield titles had all the features you mentioned, except for 128 players. Higher Polygon Count and Volumetric smoke are completely GPU rendered and are barely affected by CPU performance. Even physics are often processed by the GPU, but I'm not sure how Battlefield does it these days. I understand the move to 128 players is going to affect CPU performance more than anything, but even playing on 64 players BF2042 performs a lot worse than BFV and especially BF1 even on lowest settings. I understand that my 5930K is old, but this game shouldn't run as shitty as it does. Even brand new top end CPUs struggle with BF2042, and they should be destroying it.BF2042 has bigger maps, double the player count, higher polygon count, destruction, physics, explosions with shockwaves, higher quality volumetric smoke, AI etc.