ghasmanjr
Posts: 363 +86
Hello guys,
These last few weeks, I have been having a lot of problems with my Battlefield 3 crashing randomly. I searched online for going on two weeks and I see that this problem happens to a lot of people, but no one was ever running triple monitors. It could happen after 10 minutes or it could take a few hours to crash. I slowly narrowed it down to why it was crashing. I recently purchased a 2nd gtx 680 and I've been running SLI to play Battlefield 3 on triple screen resolution (bezel corrected 5960x1080) at ultra settings. My game would crash on high settings, but not as often. I knew that I most definitely had the processing and graphical power to play the game on these settings, but I kept receiving an error regarding DirectX running out of memory. I thought "BS, I have 2x2gb of VRam". Well, it wasn't the VRam that Windows was complaining about. I have 2x4gb of GSkill 2133 ram and I checked the ram usage during gameplay. My computer was just below 0.5gb of free memory while playing on Metro. The game would crash a LOT more on the new map pack and this explains why; the maps are larger and require more memory. I tested this theory by joining a crowded server at Wake Island and flying a jet to the ceiling of the map. When I parachuted out and looked down at the battlefield, the game would crash.
Long story short, I fixed my memory crash issues by purchasing another set of 2x4gb GSkill 2133 ram and I have not had a crash yet. I played for over an hour last night on the new maps with absolutely no problems even at ultra settings. I saw some forums recommended lowering settings, but I always thought "F that, why would I buy a 2nd 680 just to play the game on medium or high settings?" The game crashed less on high, but with 16gb of memory I can play 5960x1080 on ultra with all of the bells and whistles. I never thought it would be a ram issue because I've never heard of a game using 6gb of memory but I've also never seen how a computer is taxed during triple screen gaming until now.
I never once saw a fix like mine after many weeks of scouring the internet, so I thought I'd share this with the only tech community in which I am active daily. I hope this helps out someone that is trying to play at a triple screen resolution with ultra settings
ghasmanjr
These last few weeks, I have been having a lot of problems with my Battlefield 3 crashing randomly. I searched online for going on two weeks and I see that this problem happens to a lot of people, but no one was ever running triple monitors. It could happen after 10 minutes or it could take a few hours to crash. I slowly narrowed it down to why it was crashing. I recently purchased a 2nd gtx 680 and I've been running SLI to play Battlefield 3 on triple screen resolution (bezel corrected 5960x1080) at ultra settings. My game would crash on high settings, but not as often. I knew that I most definitely had the processing and graphical power to play the game on these settings, but I kept receiving an error regarding DirectX running out of memory. I thought "BS, I have 2x2gb of VRam". Well, it wasn't the VRam that Windows was complaining about. I have 2x4gb of GSkill 2133 ram and I checked the ram usage during gameplay. My computer was just below 0.5gb of free memory while playing on Metro. The game would crash a LOT more on the new map pack and this explains why; the maps are larger and require more memory. I tested this theory by joining a crowded server at Wake Island and flying a jet to the ceiling of the map. When I parachuted out and looked down at the battlefield, the game would crash.
Long story short, I fixed my memory crash issues by purchasing another set of 2x4gb GSkill 2133 ram and I have not had a crash yet. I played for over an hour last night on the new maps with absolutely no problems even at ultra settings. I saw some forums recommended lowering settings, but I always thought "F that, why would I buy a 2nd 680 just to play the game on medium or high settings?" The game crashed less on high, but with 16gb of memory I can play 5960x1080 on ultra with all of the bells and whistles. I never thought it would be a ram issue because I've never heard of a game using 6gb of memory but I've also never seen how a computer is taxed during triple screen gaming until now.
I never once saw a fix like mine after many weeks of scouring the internet, so I thought I'd share this with the only tech community in which I am active daily. I hope this helps out someone that is trying to play at a triple screen resolution with ultra settings
ghasmanjr