Bethesda announces release dates for virtual reality versions of Skyrim, Doom and Fallout...

Shawn Knight

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Virtual reality’s impact on the gaming industry hasn’t been as profound as some pundits had anticipated. The high cost of entry has had a lot to do with slow adoption although it’s just one of several contributing factors.

Game developers and publishers have been somewhat reluctant to jump aboard the VR bandwagon, and for good reason. It’s an unproven platform and a new medium that requires loads of processing power. It’s no surprise, then, that many devs have elected to come out of the gate with experiences that – while fun and innovative at times – are rather simplistic.

As the medium matures, we’re seeing game makers gain more confidence and a willingness to bring high-profile IPs to the virtual world. Capcom was among the first to do so with the launch of Resident Evil 7 and soon, Bethesda will join the list.

The publisher this week revealed launch dates for virtual reality versions of three establishes franchises. Skyrim VR is scheduled to arrive on November 17 for Sony’s PlayStation VR platform followed by Doom VFR for PS VR and HTC Vive and Fallout 4 VR on December 12 for the Vive.

Speaking of, HTC earlier this week trimmed $200 off the cost of its Vive VR headset. That brings the price down from $799 to $599 and puts it in a better position to compete on price with the Oculus Rift. Facebook-owned Oculus permanently slashed the price of the Rift earlier this summer to $499 although for a limited time, the headset can be had for just $399.

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When you don't have any new ideas but want to make money anyways.
 
That's what VR needs, some good titles. Skyrim might just work.

I'm psyched. I didn't think it was really possible to port Doom because the pacing. Doom 2016 is a perfect blend of fast pace but also has a butter smooth quality that gives it a unique feel to other shooters. Nothing like that exists on VR yet. The past ports of pure FPS, like Serious Sam or Doom 3, have been hard to play for extended periods of time because of the jarring impact teleporation has.

Fallout 4 and Skyrim both look amazing. In particular, Skyrim's slower style of shield/hit looks to be perfect for VR.
 
How do you aim?
Do you still use a mouse?
Nope, you aim your guns like you'd aim a gun. Bring the gun up to eye level, aim down the sights, pull the trigger. Motion-tracked controllers are all part of the fun. If you've not tried PC VR, find a demo or VRcade near you and give it a shot. It's well worth it.
 
Cool. Then how do you walk and strafe and turn to face enemy?

It's completely immersive. You walk in short distances by walking, strafing, and turning IRL. For long distances you teleport and do it all again. The graphics seem to be pretty decent on this game (one of my biggest gripes about Day 1 VR games like The BrookHaven Experiment).

It will be interesting to see if Bethesda allows 'sitting' mode with a mouse and keyboard. In all their demo videos they are using room scale tracking.
 
Skyrim has lots of bugs, the most annoying I found recently, after playing on an 144Hz refresh rate monitor is the one that makes weird physics, stretching horses, bouncing uncontrollably and other stupid abnormalities if you don`t lock it to 60Hz Vsync on. So I`m puzzled on how they`re releasing a VR version 90Hz refresh rate, yet they still couldn`t address this bug.
 
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