You should
source your material so confused folks know whats going on

. (
1hr 40mins in they talk about it on UStream)
But anyway this to me is a disappointment and I really didn't expect this from IW. Maybe Activision forced this? He didn't sound super confident in the interview explaining things. And I feel like they turned there back on the PC community in a way especially the gaming leagues and competitive play. He also didn't really explain anything regarding custom content like mappers and modders which I guess means they're screwed (yay?). And that with your "private" server you can invite people, which can be treated just like your own dedicated one except its P2P & invite only (yay? -.-). I'm getting the feeling they did this so maybe they can charge PC users for DLC/Mappacks later on even thou he said no. I'm not getting any positive feelings from this decision at all even with his huge happy spin like we needed this. Why didn't they implement a choice? Now they have more
control and us the users
less as it has to go through there servers which I'm sure played a roll in there decision. In the interview he makes it seem like it'll be better in the long run but I just don't see it. New, different and change isn't always better at least from my pov. Why fix something that isn't broken? Only people I'm seeing who probably have a big grin on there face is EA and the BF guys with two new titles on the way.
I agree thou with Matt that it probably WONT affect MW2 overall sales maybe PC wise a bit but I'm sure consoles are there main profit force anyway. But there are some individuals who feel betrayed by this and will not buy/play MW2. Sadly thou casuals in all gaming are the ones who drive sales and if this makes it easier for them they'll do it. In the interview he stated its to make the game more accessible to new users which I don't completely buy but on a small degree it does make sense.
Nevertheless I personally
HATE matchmaking, it's meant for consoles imo and is one of the reasons I don't like playing games online (besides Halo

). I love dedicated servers (ran several for a few years), and I feel that's one of the superiority of PC gaming especially with the communities that can form. It is a big distinction to me and without it I'll feel like the multiplayer is just a
console port. He says they are trying to redefine the game, but it makes me feel like they are trying to force PC users to consoles. Maybe I'm just being cynical here but over the years I'm just getting the feeling they are focusing more on consoles and less for PC gamers which to me is the best.
Anyway I'm not huge into COD like others so while sad I care more about how this might affect the industry as a whole down the road. And personally I won't be getting this game right away as I don't see it being worth it ($60 lol). There are plenty of really good titles coming out so I can pass on this till later when the price drops to see how it is as the single player wont run away

.