Detailed Xbox 720 GPU specifications leak online

I'm going to go out on a limb and say that this isn't even that bad, even if it is the final specifications of the gpu. Modern gaming consoles are working on what basically equates to an underclocked 7800 card from 5 years ago and still push out games that look pretty good. Sure, they don't stack up against high end GPUs like the 680 or 7970, but they still look alright. Try running today's games on a 7800 on PC and it would look a far cry worse than what you see from consoles. Just take a look at Youtube vids of people playing Skyrim on a 7800GTX, it's not a pretty site...

Basically what I'm saying is that it's a lot more difficult to compare apples to apples on gaming performance from PC to console games because, more often than not, the consoles are way more optimized and will run more fluidly than an 'equivalently' powered gaming PC.

I wouldn't say they look "good" they are pretty much running the games with every graphical option turned off at low resolution and struggling to maintain 30FPS... The problem with consoles is that if developers want to sell a cross platform game then they must cater to the lowest common denominator. So the PC's on the high end aren't pushed to their full potential because the consoles are holding back games.
 
I wouldn't say they look "good" they are pretty much running the games with every graphical option turned off at low resolution and struggling to maintain 30FPS... The problem with consoles is that if developers want to sell a cross platform game then they must cater to the lowest common denominator. So the PC's on the high end aren't pushed to their full potential because the consoles are holding back games.

Yeah, I probably should have said something along the lines of 'not bad' when referring to the current visuals of consoles. Maybe I'm just optimistic about lower powered units having more longevity in the console market when compared to the PC market, but, to be honest, I don't really have any hard data to back that up :)
 
Here is the Benchmark btw:
http://www.tomshardware.com/reviews/768-shader-pitcairn-review,3196.html

Remember guys, this is a closed-box system so if devs could be more efficient in codes it shouldn't be the problem!
The memory doesn't "contribute" much to the overall system performance. Only the amount counts:
http://www.lazygamer.net/xbox-360/crytek-wants-8gbs-of-ram-in-next-gen-consoles/
http://www.strategyinformer.com/news/21138/crytek-boss-wants-32gb-ram-in-next-gen-consoles

So if 8gb or 32gb is in a console, then devs wouldn't have to care about virtual memory or decompression! Sure having blazing fast GDDR5 w/ 384-bit bus helps but having 8gb DDR3 shared ram might counter that since it got a 32medibyte esram as main frambuffer. Although I disklike the fact its only 128-bit wide... could have been atleast 256-bit
 
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