DLSS 4 Upscaling at 4K is Actually Pretty Amazing

It looks like crap, that's why. The resolution is irrelevant. It will never be viable because what it does is try to predict what the next frame is supposed to be. This will ALWAYS result in loss of quality and fidelity. Can it be improved? Yes, but that improvement is extremely finite and has a hard limit.

There is never a resolution or evolution of the technology where it won't look like a smeary mess and cause random glitches and artifacts to appear in your game. It is a waste of time and effort.

You're talking about frame generation, not upscaling.

Also, the waste of time and effort is your lonely crusade. Upscaling has already won.
 
Sorry but.. this is so confusing.

Generally, using DLSS 4 Performance results in an image similar to DLSS 3 Performance, so a lower DLSS 4 mode won't match higher-quality DLSS 3 settings. In Horizon Zero Dawn, DLSS 4 Balanced matched DLSS 3 Quality, with DLSS 4 providing additional sharpness and reducing blur, as previously discussed.

You say 4p > 3q then 3q = 4q, then 3q > 4p, like.. I get it’s different, but jeez make up your mind.

Oh not to mention moiré/more artefact/artifact throughout the article. How many people wrote this article?
 
Literally no one was saying that. Also, it can NEVER be better than native because it is impossible to be. No matter how much Nvidia improves the technology it is impossible for it be anywhere near native or even usable. Anybody that uses any of these upscaling technologies is lying to everyone, including themselves.
Having a clear performance target you have to choose between playing at lower resolution and depending on bilinear (bicubic) scaling of your monitor or playing at native monitor resolution with DLSS. Your choice :)
Then there are games that can't be played at native 4k in max quality because there is no hardware powerful enough to manage it and you have to choose. I have tested both options and monitor resampling from 1440p to 2160p looks and feels worse than DLSS quality (on AMOLED 4k monitor).
 
Not sure what game you're playing but at max settings with native resolution my Cyberpunk looks clean, crisp, and amazing. With DLSS it is a smeary mess.

Sorry for the bit late reply. In CP2077, DLSS at its default settings also looks smeary, this is true. But CP2077 is one of those games with highly customizable DLSS. With my custom DLSS settings, by turning sharpening up and increasing the default rendering resolution a bit, the game ended up looking so crisp (while still free of aliasing) that reminds me of the typical crisp look that we had in games from the late 2000s and early 2010s. I love it.

Native resolution + TAA is what looks a smeary mess by comparison, too bad almost no game gives us a customizable sharpening filter for TAA. They should.

Funnily enough, this week I just started playing the new Tokyo Xtreme Racer game, and ended up being another title that I'm playing with DLSS. The native + TAA implementation in this game isn't so terrible, it's not too blurry, but TXR is widely known as a terribly unoptimized game (UE5, go figure) that relies on upscaling to achieve good framerates on anything but 4080 GPUs and up. Thankfully the DLSS in this game is also highly customizable, and like in CP2077, I ended up with the game looking better and crispier in DLSS than with native + TAA.
 
Is funny people try project more pixels on their screen estate at 4K, but yet forget to realise 4k monitors don't truly shine if the screen size physically is actually the same as 1440p

"1440p (2560 × 1440) = 3.7 million pixels

4K (3840 × 2160) = 8.3 million pixels"

Upscaling works because your graphic card does not project those 8.3 million pixels, but actually sharpens a lower image to a higher stretched image, pixels you won't see anyway unless you have living room sized screen too see where the gap was filled artificially.

My phone has high resolution, but to see the pixels I need a magnifying glass.
 
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Sorry for the bit late reply. In CP2077, DLSS at its default settings also looks smeary, this is true. But CP2077 is one of those games with highly customizable DLSS. With my custom DLSS settings, by turning sharpening up and increasing the default rendering resolution a bit, the game ended up looking so crisp (while still free of aliasing) that reminds me of the typical crisp look that we had in games from the late 2000s and early 2010s. I love it.

Native resolution + TAA is what looks a smeary mess by comparison, too bad almost no game gives us a customizable sharpening filter for TAA. They should.

Funnily enough, this week I just started playing the new Tokyo Xtreme Racer game, and ended up being another title that I'm playing with DLSS. The native + TAA implementation in this game isn't so terrible, it's not too blurry, but TXR is widely known as a terribly unoptimized game (UE5, go figure) that relies on upscaling to achieve good framerates on anything but 4080 GPUs and up. Thankfully the DLSS in this game is also highly customizable, and like in CP2077, I ended up with the game looking better and crispier in DLSS than with native + TAA.

I'm literally in the game right now and there is no tweaking that can be made to DLSS that looks even close to native with ANY kind anti-aliasing. You're smoking something seriously powerful if you've convinced yourself otherwise. Native looks leagues better. It is crisp, clean, detailed and free from the weird artifacts and gibberish that DLSS produces.

This is just a fact you're going to have to accept...DLSS invents imagined frames. That is how it works. It tries to predict what you're going to do ahead of time, to produce more frames. This will inherently cause weird graphical glitches and poor quality. This is unavoidable and no improvement they ever make will fix it, because the laws of physics and reality make it that way.

DLSS is to increase frame rate and nothing else. Each iteration is to reduce risk of graphical glitches and improve efficiency. This will have diminishing returns and will eventually be completely impossible to improve upon, and it will still produce graphical glitches. DLSS does not and cannot EVER compare to native. It is impossible.
 
I'm literally in the game right now and there is no tweaking that can be made to DLSS that looks even close to native with ANY kind anti-aliasing. You're smoking something seriously powerful if you've convinced yourself otherwise. Native looks leagues better. It is crisp, clean, detailed and free from the weird artifacts and gibberish that DLSS produces.

This is just a fact you're going to have to accept...DLSS invents imagined frames. That is how it works. It tries to predict what you're going to do ahead of time, to produce more frames. This will inherently cause weird graphical glitches and poor quality. This is unavoidable and no improvement they ever make will fix it, because the laws of physics and reality make it that way.

DLSS is to increase frame rate and nothing else. Each iteration is to reduce risk of graphical glitches and improve efficiency. This will have diminishing returns and will eventually be completely impossible to improve upon, and it will still produce graphical glitches. DLSS does not and cannot EVER compare to native. It is impossible.

Why are you mixing up upscaling with frame generation?

I could care less about the frame gen aspect of DLSS. I don't use it. I'm talking about upscaling and AA only. Now are you going to say that DLAA (which is basically DLSS running at native resolution) is worse than TAA?

I also could open my CP2077 right now and take a sshot of my settings but I'm very tired and pumped full of meds to treat an infection, so forget it. This is too tiresome, you can believe whatever you want. For me it works.
 
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