The quote really is pretty disgusting if true. It really is pay to win and it's an utter debasement of the entire concept of playing games. Hell it's pretty damn close to enabling an addiction. Look at the crafting packs in Dead Space 3 or the multiplayer packs in Mass Effect 3. Buying either of those is straight up gambling and even though you can use the fake money gained while playing to buy them, it's still gross.EA CFO Blake Jorgensen stated during an investor conference. "either to get to a higher level to buy a new character, to buy a truck, a gun, whatever it might be, and consumers are enjoying and embracing that way of the business."
When I read the above statement is consumers want this and enjoy it.
Is there anyone that enjoys this game model, I like to know the reasons?
...it's pretty damn close to enabling an addiction... is straight up gambling and even though you can use the fake money gained while playing to buy them, it's still gross.
No, buying DLC is an optional way of expanding your previous purchase. With microtransactions, its nearly impossible to compete unless you spending some more.Don't you already do this when you want to buy downloadable content?
Before long I'm sure you will learn to completely do without. I detest anyone that classifies speaking out against something as crying.Cry cry cry, when is it their duty to satisfy everyone? If you don't like it, don't buy it. I "don't" buy things I don't like EVERYDAY. With some practice, you too can learn this easy trick.
Before long I'm sure you will learn to completely do without. I detest anyone that classifies speaking out against something as crying.Cry cry cry, when is it their duty to satisfy everyone? If you don't like it, don't buy it. I "don't" buy things I don't like EVERYDAY. With some practice, you too can learn this easy trick.
But we are not just talking about one game, we are talking about the evolution of how all games will be.Its a game, some people get up in arms. That's crying to me.
But we are not just talking about one game, we are talking about the evolution of how all games will be.
No, buying DLC is an optional way of expanding your previous purchase. With microtransactions, its nearly impossible to compete unless you spending some more.
Geez, how narrow minded can anyone possibly be?Do something about it then. Create a game company and show them how its done.
They don't have to satisfy everyone but they certainly want to satisfy more rather than less. After all that is how you make that funny thing called MONEY which is all they care about.Cry cry cry, when is it their duty to satisfy everyone? If you don't like it, don't buy it. I "don't" buy things I don't like EVERYDAY. With some practice, you too can learn this easy trick.
DLC is meant to expand the game experience and are very large. Developers dont need to persuade people to buy DLC more then once. DLC simply need enough content to justify the price. However, developers need micro transactions to sell over and over. The only way to do that easily is to give people who spend on micro transactions a distinct advantage.I don't follow this logic. In either case you're spending money after the original game has been released. Microtransactions can be structured to where you buy additional in-game quests similar to what you need to do with DLC. As it stands now, there is DLC that is nothing but weapon and/or skin packs - something that fit perfectly under the rubric of microtransactions.
I don't see the big issue with microtransactions. After all EA is not saying that you are required to buy them. In fact, in Dead Space 3 there is a cheat that allows gamers to to pick up infinite scavenger parts and, when brought to EA's attention, the company declined to fix it.