EA returns Need For Speed franchise to Criterion Games

EA should give up on the NFS franchise and reboot the burnout games or just remaster Burnout 3: Take Down and while they're at it give the job to Three Fields Entertainment who are the original game designers of Burnout, they tried to make a modern successor using UE4 with the game Dangerous Driving, although the game was arcady and somewhat fun, it had a lot of strange bugs and being such a small team but overall you can see the potential that they could make a fantastic game with enough money and resources.
 
I'm still playing the one that came out in 2015 (I think).
It's been the most enjoyable since NFS underground for me, despite the real **** acting.
All I want to do is have a real **** car I can actually buy IRL, slap turbo, nitrous, body kit, neons etc... and race it at 200mph.
That's what made the underground series great.
The other games, needlessly boring.
 
Give me another NFS: the run and I'll give you 60 dollars

honestly though the run was a fun game, it was just a racing game distilled into a very pure form, I've beaten it like 20 times.

and considering film games are everywhere now may as well make a sequel, or just remaster the old one
 
"NSF: Most Wanted" Should be"NFS: Most Wanted" but I was just telling someone how I missed the Most Wanted titles. I've played every title since day 1. Even had the demo and played it on an old VooDoo 2 card with a Pentium 2 processor. Good times.
I must have been mixing up Non-Sufficient Funds: Payback with Most Wanted. lol Fixed and thank you.
 
Is Criterion even able to make such racing games anymore (not like they did anything spectacular anyway)? They are still forced to use that game engine and the people who worked on previous NFS titles are most likely not there anymore or won't be part of the new team.
 
EA just kills everything they touch, they killed Criterion real good, I'd kill for a Burnout along the lines of Paradise City, never going to happen. And if the franchise ever does come back it'll never be the same, I'm not sure what happened to arcade racing games, they use to feel just right and Burnout had it down perfectly, much like older NFS games. Now arcade racing games just feel weird, almost like they try to incorporate some simulation aspects into the handling of the cars but it just makes them feel terrible, unresponsive piles of garbage. Or worse they use engines never designed to run racing games and fall apart when cars start going fast. Forza Horizon is probably the only modern arcade racer that still feels arcade enough to be called so, everything else out there has this numb driving mechanic where the cars feel unresponsive and out of control at any kind of speed.
 
I call B.S NFS: most wanted was ok, hot pursuit was lame. NFS heat brought it back to what underground was and probably was the best NFS made. EA will f@#k it up yet again
 
Criterion isn't who made "Need For Speed" good, they just made it more like "Burnout", because they made that franchise and people like that franchise. That doesn't mean it's what the "NFS"-games should be.

To me, "Need For Speed" was about racing exotic supercars in exotic or amazing environments. The long open roads through nature, past small villages and mountains and waterfalls and what have you, while also leaning towards "simulation" somewhat. - They turned to the "Pimp My Ride" and "Fast and the Furious" tuner-car-fad of the early 2000s set in an open world, which admittedly was fun for a while, but then they kept doing it for like 10 years and it overstayed its welcome (in my opinion). - Then they also tried to do the "professional" racing on closed circuits with instalments like "Shift" (led by "Pro Street"), which just goes against what "NFS" is about entirely (even though, if you look at the name, it could be anything, but not when you look at the first bunch of games).
I don't know why they did that, perhaps to discourage people from street-racing or some such politics.

They should really make it about street-racing amazing supercars and concept cars that most people probably would never even SEE in real life, let alone touch or drive, and put them on amazing and exhilarating tracks again.
But the games that got closest to that idea and experience would be like "Test Drive" or "Forza Horizon". - "Need For Speed" just hasn't been what it originally was and the kids who play it these years think it was about the tuner-cars and getting away from the cops. - Which was also fine in "III Hot Pursuit", but that was with Lamborghinis and such, and what younger generations think of is driving BMWs and VWs. What a downgrade...
 
EA should give up on the NFS franchise and reboot the burnout games or just remaster Burnout 3: Take Down and while they're at it give the job to Three Fields Entertainment who are the original game designers of Burnout, they tried to make a modern successor using UE4 with the game Dangerous Driving, although the game was arcady and somewhat fun, it had a lot of strange bugs and being such a small team but overall you can see the potential that they could make a fantastic game with enough money and resources.

Dangerous Driving was a big disappointment for me. You can see it was made by the original Burnout designers, but it just seems to lack the inspiration and spark they had when the PS2 games were made. My main gripe was that I thought the road/track designs are terrible and not very well suited for Burnout-style racing. There's no flow to them and almost no opportunity locations for takedowns.

Plus, there's the problem of the music. Since it's an indie production I can understand the game not having a licensed soundtrack like Burnout 3 or Revenge, but why no music at all? I also loved the original instrumental soundtracks from Burnout 1 and 2, I wonder if they couldn't get in touch with the original composers or just create something similar. Even a placeholder soundtrack using some decent Creative Commons music would be better than nothing.

Even more disappointing is that the game doesn't allow players to set up a custom soundtrack using songs in .mp3, .ogg or .flac format sitting in our hard drives, the only way to have in-game music is by using the ONE music streaming service that the game supports... ridiculous. I don't recommend it.

And I agree that EA should remaster all the PS2 era Burnout games, but I doubt they'll do it. First, if they want to remaster 3, Revenge and Dominator (my favorite), there's the issue of the soundtrack licenses. But more important is that EA isn't a company known for having too much consideration with their past titles, I mean, have they ever remastered or remade a single game? I can't remember any.

To me, "Need For Speed" was about racing exotic supercars in exotic or amazing environments. The long open roads through nature, past small villages and mountains and waterfalls and what have you, while also leaning towards "simulation" somewhat. - They turned to the "Pimp My Ride" and "Fast and the Furious" tuner-car-fad of the early 2000s set in an open world, which admittedly was fun for a while, but then they kept doing it for like 10 years and it overstayed its welcome (in my opinion). - Then they also tried to do the "professional" racing on closed circuits with instalments like "Shift" (led by "Pro Street"), which just goes against what "NFS" is about entirely (even though, if you look at the name, it could be anything, but not when you look at the first bunch of games).
I don't know why they did that, perhaps to discourage people from street-racing or some such politics.

They should really make it about street-racing amazing supercars and concept cars that most people probably would never even SEE in real life, let alone touch or drive, and put them on amazing and exhilarating tracks again.

I think it's really odd that after nearly 2 decades and dozens of installments trying lots of different styles in hopes of returning the NFS series to its former glory, with varying degrees of sucess, EA never even once gave themselves a chance to simply try a return to form with a game based on NFS 1 and 2. Like you said, "racing exotic supercars in exotic or amazing environments.", plus controls and gameplay leaning more towards simcade than arcade with heavier feeling cars and such, and an instrumental eurotechno soundtrack. No story nonsense either, except maybe a comeback of the Mr.X cutscenes (from NFS 1)

Like I said in my earlier comments the closest we got to this is NFS: The Run, which I recommend, but it's still not quite a full revival of classic NFS. For one, the gameplay and controls are still the same Burnout-like gameplay of all NFS games since Hot Pursuit 2010 - and there are too many BMWs and VWs. :)

Need for Speed Shift is still around, btw. Project CARS == NFS Shift 3, PCARS 2 == NFS Shift 4. I'm glad they moved it to a different franchise.
 
It's really worth checking out, especially if you miss a modern NFS game that brings a return to old-school form in many aspects. There's no free roaming open world or closed circuit/closed track races - all events are races or time attacks on point a-point b linear open roads with traffic. No tuning either. Since it doesn't have open world and it's set in a Cannonball Run-style cross country race, it has more variety of roads and scenery/environments than any other NFS game classic or modern. Probably no other game in the series focused so much on simple straight-up road racing since Hot Pursuit 2.

At its release in 2011 NFS The Run was very criticized for having a corny b-movie, F&F-style story with lots of cutscenes, some of which even have QTEs. But I think critics focused too much on these negatives that can be easily ignored.



Did you play the PC or PS1 version of Porsche Unleashed, because they are very different games. From some of your comments sounds like you might have played the PS1 version. The PS1 version is bad, it's a much more arcade-like and simpler game.

The PC version has no rubber banding at all, a skilled player with an overpowered car can easily run laps over the AI.

The starter cars are indeed slow. But Porsche Unleashed is one of those racing games where you begin with slow cars and gradually unlock better/faster cars during the campaign, you can also upgrade the cars you own to make them faster by replacing engines, mufflers and other parts. And believe me, this is a game where you better start with the slower cars to become used to the controls and realistic physics. Anyone who played this game and got rekt race after race after first upgrading from the 356B to the '67 911 will understand what I mean.

Sounds to me like maybe you just shouldn't play simulation racing games because they're not your thing. Nothing wrong with that.

I love Unleashed !
 
Original NFS MW Black Edition . I still have set up on 2 rigs with my G29 on1 and my Momo on the other , for whern the grandkids come over and wanna race,still fun times.
 
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