Former Bethesda developer says studio could squash more bugs before release

Alfonso Maruccia

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In a nutshell: Bruce Nesmith, a designer for several major Bethesda productions over the past few years, left the studio in 2021. Despite his departure, he still has plenty to say about his former employer, game development practices, and the persistent issue of bugs.

Nesmith served as the lead designer for The Elder Scrolls V: Skyrim, one of Bethesda Studios' most successful role-playing games. Skyrim is also one of the most complex – and bug-ridden – experiences in modern RPG history, which is why Nesmith still harbors some frustration toward the Maryland-based studio's development practices.

In a recent interview, Nesmith explained that large developers like Bethesda are fully aware their games are riddled with bugs even before launch. These issues are no "mystery," he said, as video games – particularly Bethesda titles – have become so vast and complex that countless systems are constantly interacting with one another.

Achieving a bug-free release is essentially impossible, Nesmith acknowledged. With millions of lines of code working together, countless things can go wrong, though "often they do." Award-winning Bethesda games like Skyrim and Fallout 4 were "forgiven" by players in the past for their buggy, messy launch states, but today's gamers are less tolerant.

"I will be the first person to say that Bethesda Games could have a higher degree of polish," Nesmith said, though he has nothing to do with the studio since 2021.

Bethesda, based in Rockville, is notorious for developing vast, open-world RPGs that allow players to interact in complex (and sometimes chaotic) ways with NPCs. As a result, seeing an NPC endlessly run into a wall can feel like a minor hiccup in an otherwise unforgettable experience.

Fixing bugs can take months of additional work, and major studios like Bethesda are often forced to ship games despite having a detailed list of known issues already identified in the code. According to Nesmith, most of the bug-fixing occurs post-launch, though he considers the idea of making this list publicly available to gamers on day one an interesting dilemma.

Before leaving Bethesda, Nesmith also worked as a systems designer on Starfield. Although Microsoft described the game as Bethesda's least-bugged release, it was still far from perfect at launch. The studio is now busy rolling out updates and developing new content, but many gamers believe that bugs aren't the most pressing issue in the polarizing space-opera experience.

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No bugs? Yeah, that's probably not realistic.

Bethesda's games, OTOH, are absolutely loaded with blatant bugs that modders fix within days. THAT is inexcusable out of multi billion dolla rcorporations.

Do better Bethesda.
 
I'm fine with them churning out broken uninspired garbage and they're fine with me not buying it until it's on sale for 20 bucks with all the DLC included. My level of investment will always match theirs.
 
No bugs? Yeah, that's probably not realistic.

Bethesda's games, OTOH, are absolutely loaded with blatant bugs that modders fix within days. THAT is inexcusable out of multi billion dolla rcorporations.

Do better Bethesda.

That's not quite true in my experience, mods bring their own load of bugs.

Well, I think it's okay to delay a release to polish it together with the QA team.
 
That's not quite true in my experience, mods bring their own load of bugs.

Well, I think it's okay to delay a release to polish it together with the QA team.
Mod makers dont have the backing of a multi billion dollar enterprise owned by a multi TRILLION dollar company that is one of the wealthiest on planet earth.
 
No bugs? Yeah, that's probably not realistic.

Bethesda's games, OTOH, are absolutely loaded with blatant bugs that modders fix within days. THAT is inexcusable out of multi billion dolla rcorporations.

Do better Bethesda.

That's all that needs to be said about this. End of story.
 
Bethesda prefer modders fix their games for free, which is why they are afraid to change out their dated engine.

After that Starfield mess, my hope for a good TES6 went down. Gunplay and AI was absolutely terrible in Starfield. Loading screens and locked animations all over. Played for 20 hours then stopped. Luckily it was free.
 
Bethesda fun: I've played MANY Bethesda games and I'm convinced most of their PERSISTENT bugs are caused by code recycling.
For example the 3d bugs (mainly clipping issues) present in the by now ancient Daggerfall game keep popping up in newer 3d games like Skyrim, Oblivion and the Fallout series.
It's not really a problem and I actually think it's amusing but still...to-tal-ly preventable.
 
I realize there is an impatience among users now for a studio to hurry and release, then an impatience when the release is buggy. But I don't understand it.

As for Bugthesda games, Skyrim modding is doing as well as ever. Thanks to modders, that company is still a thing. I wish that company could handle updating engines (and everything else) better while working WITH the modding community.
 
Here's my stance on bugs in gaming. First off, "hardcore" gamers are annoying AF. Gaming, for me, is supposed to be fun. Want to know what I'm hardcore about? Personal finance first, my job second and then my hobbies which are electronic board repair, cooking and gaming.

As long as the bugs don't break the game, I find them funny and enjoyable. There was the case in skyrim where people asked Bethesda to BRING A BUG BACK because it added to the game, not took away from it. I'm talking about the bug where you join the Nordic space program when encountering Giants.

Bethesda games are "acceptable" about a month after release. I'm in it to have fun, they make highly competitive games for a reason. Skyrim and fallout are not highly competitive games.

Bethesda is more of what I call a "theme box" experience. It's a sandbox with a theme park twist. I feel the main reason people get worked up about Bethesda games is that they love the games but want it tailored more to their tastes.

I'm fine with the bugs, there is one game I play hardcore and that's EvE. In Bethesda games, sometimes I want to role play, sometimes I want to set the world on fire and sometimes I just want to explore aimlessly. Their games are a jack of all trades, master of none.

Starfeild aside, I think people like Bethesda games because it scratches an itch that other games don't and their are compromises that have to be made in order to scratch that itch.
 
Bethesda fun: I've played MANY Bethesda games and I'm convinced most of their PERSISTENT bugs are caused by code recycling.
For example the 3d bugs (mainly clipping issues) present in the by now ancient Daggerfall game keep popping up in newer 3d games like Skyrim, Oblivion and the Fallout series.
It's not really a problem and I actually think it's amusing but still...to-tal-ly preventable.
3D geometry bugs in the environment aren't that bad since they are easy to spot immediately and play around. Missed quest progression flag bugs in major quest lines on the other hand are by far the worst of the recurring bugs. With quest progression you can fail to notice anything is wrong until hours after the bug occurred.
 
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