Game publishers push back as "Stop Killing Games" campaign surges past 1 million signatures

Daniel Sims

Posts: 1,965   +53
Staff
Cutting corners: Petitioners have been trying to alert European regulators to the issue of deactivated online games for over a year, and game publishers have started responding. As consumer rights activists and game companies debate the viability of preserving online titles, recent analysis highlights just how stringent some End User License Agreements (EULAs) are on the subject.

Video Games Europe, a group representing European game publishers, has come out against the Stop Killing Games campaign, which advocates for government regulation to prevent online games from becoming permanently unplayable. The group outlined several arguments in defense of the current practices, but not everyone is convinced.

After Ubisoft shut down the servers for The Crew last year, YouTuber Ross Scott of Accursed Farms launched Stop Killing Games. Because the game required a constant internet connection, deactivating the servers rendered it inaccessible to around 12 million paying customers, sparking a lawsuit.

Although Stop Killing Games had amassed less than 500,000 signatures by late June – half the minimum required for consideration by European Union regulators by its July deadline – the petition has since surged past 1.2 million.

If over one million signatures are deemed valid, it could prompt authorities to assess whether publishers can legally revoke access to online games. While guidelines are clearer in the United States, the issue remains a legal gray area in Europe.

In a statement, Video Games Europe claims that keeping online games active indefinitely is cost-prohibitive. In a recent video responding to the press release, Scott clarified that the petition doesn't ask for official servers to remain online forever, but for developers to ensure that games remain accessible after ending official support.

As an example, he pointed to the original Tribes, which remains playable 21 years after Sierra decommissioned the game, thanks to user-hosted private servers. Ubisoft has also pledged to release offline modes for The Crew 2 and The Crew Motorfest when they reach end-of-life.

However, Video Games Europe warns that private servers could expose players to privacy breaches and unsafe content. Although Scott acknowledges he isn't a lawyer, he suggested that simple legal disclaimers could absolve publishers of liability for legacy titles. He also argued that many existing games demonstrate players are willing to accept that risk.

Responding to the group's claim that customers are given adequate notice before games are decommissioned, Scott cited a legal argument asserting that Ubisoft broke the law by delisting The Crew with only a few months' notice. German lawyer Christian Solmecke claims the law should have guaranteed around two years of availability.

"...observers have pointed out that Ubisoft's EULA demands players to uninstall and destroy all copies of a game after license termination."

Since the debate was reignited, observers have pointed out that Ubisoft's EULA demands players to uninstall and destroy all copies of a game after license termination. While some believe the company recently updated this clause, the same language appears in archived versions on the Wayback Machine as far back as April – and it's not unique to Ubisoft.

For example, EA's user agreement states that the company can revoke access to games at any time after termination. EA plans to deactivate the servers for BioWare's unsuccessful online RPG Anthem on January 12, 2026.

Permalink to story:

 
It would be a good thing to do. What big companies do with games currently is literally killing them, killing with one clear purpose, to force people to buy the next game.
This is not right. And if they do not realize it, they should
be forced to.
 
Only reason it looks tough right now is because games are built with the expectation that they will eventually be killed.

With the appropriate laws in place, it would really be a pretty minor inconvenience to simply build games out of the gate that would continue to function after the publisher ended support.

Frankly the law should go a bit further and essentially transfer the game to the public domain when a publisher officially ends support, allowing people to mod to their hearts content without risk of cease and desist notices etc.
 
Every so often so fire up Unreal Tournament, just for the nostalgia. Seems like a relatively easy fix, whether private server patch or some kind of minor hosting arrangement.
 
The worst cases here are the ones that has a single player mode that requires you to be online. Assassin’s creed for instance - the only reason for being online there is for Ubisoft to make sure you don’t manage to get any of their precious in-game shop items elsewhere.
Good old Games - the shop run by Cd Project Red is an awesome initiative, and I’m quite surprised people don’t use it more as it’s the only shop that allows you to download copies and play them with no DRM at all.
We are seeing a shift in the market though. The previously untouchable and unbeatable behemots like Blizzard, EA and Ubisoft have been beaten to a pulp by independant studios like Larian Studios that advocates for player freedom. The future will be interesting indeed
 
I remember when private/dedicated servers were expected and a standard feature of every game. And you know what, things were FINE
 
It’s pretty stiff, how the next game has to be atleast as good as the previous, if not better. Unless they go and erase the previous game…

I wonder when Microsoft decides to erase windows 10
 
Good old Games - the shop run by Cd Project Red is an awesome initiative, and I’m quite surprised people don’t use it more as it’s the only shop that allows you to download copies and play them with no DRM at all.

More should support GOG when possible. It's the closest thing to the old days when games came on physical media and worked like normal.
 
Video Games Europe claims that keeping online games active indefinitely is cost-prohibitive.
That's great, so they'd have to go back to making games that did not require internet connections and supported multiplayer via LAN or player hosted servers, just like they successfully did for long before household internet became commonplace. Think of all the costs they'd save by not having to pay for all that hosting themselves.
 
Back