So this is now the fastest Graphics Card?
Umm no. That would be either the GeForce GTX 580 or Radeon HD 5970.
So this is now the fastest Graphics Card?
I've seen "Metro 2033" referred to as, "the worst coded game out there".I own Metro 2033, and the game most certainly has a built in benchmark. It was included with the free Ranger DLC Pack. It is in the steamapps\common\metro2033 folder and is called Metro 2033 benchmark.exe.
"Mutant", is that any thing like a "crack head"?If you're a horror-survival fan of a post-apocalyptic world full of mutants I'd give it a go....if you don't get enough of that sort of thing going to the grocery store that is.
I hate to have you expound further than your "three paragraphs" Chef, however you may be able to answer this. i use a pedestrian definition of "poorly coded". If it returns a disproportionately bad performance for the hardware thrown at it, i call it poorly coded. When you said "tacked on" graphics features, what exactly is happening there to cause terrible performance? Is it that is working with a separate coding 'loop(s)' for the advanced features and it takes exponential resources compared to it not being in the same loop? I would really like to know, as I wouldn't know bad software code by looking at it if it bit me in the ***.A poorly coded game - or in Metro's case, basically a straightforward game that had advanced graphics features "tacked on"
Just get a copy of Adobe Photoshop Elements 5, then compare it to versions 6 or later. This will familiarize you with what poorly coded software is all about..If it returns a disproportionately bad performance for the hardware thrown at it, i call it poorly coded. When you said "tacked on" graphics features, what exactly is happening there to cause terrible performance? Is it that is working with a separate coding 'loop(s)' for the advanced features and it takes exponential resources compared to it not being in the same loop? I would really like to know, as I wouldn't know bad software code by looking at it if it bit me in the ***.
Just get a copy of Adobe Photoshop Elements 5, then compare it to versions 6 or later. This will familiarize you with what poorly coded software is all about..
PSE 5 will import photos into its organizer at about a 5:1 ratio over the later programs, which won't even fully generate thumbnails on the fly. You couple that with a**h*** s*** like face recognition, which like many other features in this program are just poured over the top of old code, like so much "adobe" mud. I wonder if that's where they got their name.
In any event, PSE is now a well over 1GB download, and is being programed in some 3rd world reform school.
If a game meets these basic criterion, then I'd probably brand it "poorly coded" also.
I hate to have you expound further than your "three paragraphs" Chef, however you may be able to answer this. i use a pedestrian definition of "poorly coded". If it returns a disproportionately bad performance for the hardware thrown at it, i call it poorly coded. When you said "tacked on" graphics features, what exactly is happening there to cause terrible performance? Is it that is working with a separate coding 'loop(s)' for the advanced features and it takes exponential resources compared to it not being in the same loop? I would really like to know, as I wouldn't know bad software code by looking at it if it bit me in the ***.