Jedi Knight 2: Initial Opinions

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You found it difficult to hit stormtroopers at Jedi level?
On Jedi level I can jump into a room of about 12 of them and take them all out without that much of a problem.
Maybe I just play too much fps.

I was just getting used to the "feel" of the game. Been playing a longer now and it's getting a lot easier. Somehow when you think you've hit them, they don't take any damage. It's either I'm seeign thing or something's wrong {g}
 
Originally posted by MrGaribaldi


It's not that hard to take out 12 st's at Jedi level... Their AI isn't good enough to take advantage of their number...
(Nor to understand that when you are fired upon, you should fire back!)

Another thing I find annoying with the game is the brightness needed... When I loaded it up, I found that it was nice and dark, but when I took the big elevator down a level I couldn't see anything!, and had to increase the brightness :(

The last negative thing I've found is the lightsaber... Using it in a deathmatch is fun, but it's too hard to control properly... (Trying to kill one player, I accidently kill another one instead... Scorewise np, but fun?)

Not that I'm not totally blown away by the game! It's a game which'll probably keep me captivated for ages :)
(and it even works ok on my V5 :D)

.02$

Did you try increasing the brightness in the game itself? It works wonders. Just got to the interesting part of the game; becoming a Jedi again. There are actually scripts to make the sword fighting a bit easier it seems. It's posted here (http://modcentral.jediknightii.net/). Haven't tried it thgouh.
 
Yes, increase brightness on screen and in game... Didn't help... (Though I got it to work with the 3dfx tools)

And with my new 19' it looks great :D
 
Finished it........

Well I've just finished Jedi Knight 2 and while it is a good game with excellent graphics, I've found the multiplayer seriously upder developed, the weapons too under powered, and the enemies too unbalanced........... I don't want to spoil anything but the final battle was a piece of cake compared to the reborn battles of earlier levels.
And since when does it take sooo many shots to take down a storm trooper? especially on multiplayer; I've been able to empty a stormtrooper assault rifle into another player and they've still continued as though they had been merely annoyed by a buzzing fly..........

It's a great single player game, despite the above points, but I definitely wouldn't recommend it for multiplayer games, MOH still has it.

The Prawn;)
 
Originally posted by MrGaribaldi
Yes, increase brightness on screen and in game... Didn't help... (Though I got it to work with the 3dfx tools)

And with my new 19' it looks great :D

19 foot!!! Wowzers... ;)
New 19" monitor I'm guessing.

Hello Prawn... long time no see. :wave:

Thanks for your summing up of JK2.
I think its definitely a good game and no one can resist playing around with a light saber but the multiplayer just does nothing for me.
 
hi guys

Hey Arris cheers for the welcome back,

I've been settlin in new jobs, getting nissed as a pewt and, of course, kicking bottom in moh and rtcw, to name a few.....

The multiplayer was interesting for a while, but it's just soooooo difficult to try and bring other players down, (More difficult than targeting womp rats in my t34? or something!:D )

Still got a thing for moh online though..........

What's everone else playing on line? I'm an fps phreak too Arris, (noticed your thread, you ain't that strange! lol), if it can be played from a first person perspective and involves projectile weapons, then I've probably got it, from Halflife and swat3 to moh, gr,rtcw and moh, they're grrrrrrrrrreat!!!

Speak to y'all soon

The Prawn:grinthumb
 
I bought JKII:Jedi Outcast soon after release as well, and I think the feel of the game is really Star Wars, which is why most people will buy it. The graphics and settings are real nice, and even the cut-scenes are pretty Lucasesque!

I'm running it on Athlon 1.2 with Herc Prophet III and 384mb ram, and I've got everything on max at 1024 (bar Vsync) and get about 40-90 fps depending on whats going on! But yes, crosshairs hug, and yes the stormtroopers are stupid (Why do they run at you when they've got GUNS?).
Perhaps if they'd spent another few months in development these faults could have been prevented. I also HATE the way the bodies disappear as soon as you turn around!

Re Multiplayer, I have an opinion that I know is going to get me some strange looks...
Doesn't anyone else think that running around gung-ho with lightsabers is just not the Jedi way? The duel option is nice, but that whole chaotic thing is just not the right...flavour?

I know. I'm strange... :rolleyes:
 
Originally posted by Spyke
I bought JKII:Jedi Outcast soon after release as well, and I think the feel of the game is really Star Wars, which is why most people will buy it. The graphics and settings are real nice, and even the cut-scenes are pretty Lucasesque!

I'm running it on Athlon 1.2 with Herc Prophet III and 384mb ram, and I've got everything on max at 1024 (bar Vsync) and get about 40-90 fps depending on whats going on! But yes, crosshairs hug, and yes the stormtroopers are stupid (Why do they run at you when they've got GUNS?).
Perhaps if they'd spent another few months in development these faults could have been prevented. I also HATE the way the bodies disappear as soon as you turn around!

Agreed. This game has a lot more feel than the previous Q3 based Star Trek game. Forgot the name though. That game was really boring {g}

I don't remember the storm troopers running into me at all, in fact they always do the opposite :D JK2 is the longest single CD game I've ever played so far compared to RtCW and even MOHAA. Perhaps I don't have time to play it as much these days :D
 
Got the Game myself now, I like it. The problems wree a bit annoying, though maybe its my observational skills ;) But I got used to them now, just stuck on the level where you have to contact the squadron.
Lightsaber fightings great & that's pretty much all I use now actually. Pretty neat how they got Katarn animated, e.g. he actually runs on walls, fantastic. nice enough how the attacks can be combo'd too.
 
Re: Finished it........

Originally posted by Honourableprawn
And since when does it take sooo many shots to take down a storm trooper? especially on multiplayer; I've been able to empty a stormtrooper assault rifle into another player and they've still continued as though they had been merely annoyed by a buzzing fly..........

Well... Was this on the net, or against bots?
If on the net, maybe (s)he had invested quite a lot in healing, and used that? plus a banta fluid, and (s)he should be able to take quite some punishment and come back for more...

As for single player... Try going for headshots... Saves ammo :D ;)
 
headshot

Yeah I know wot your saying Mr Garibaldi, it was online but unless everyone had maxed out on healing (which although possible is unlikely) then I can only assume the weapons are wimpy, I need good clean kills on a regular basis, oh well, back to MOH or rtcw for those wonderful deaths............

The Prawn:grinthumb
 
just to add

Just as a bit of an addendum to the previous post, but is it just me or is it more satisfying to fire a projectile weapon as opposed to laser bolts?
I prefer the kick of the gun, the simulated recoil and the general feel of a thompson or SMG to a Storm trooper assault weapon.

It just feels more satisfying.......

The Prawn:grinthumb
 
Originally posted by Th3M1ghtyD8
Jedi Knight 2 seems to be the only recent game that doesn't take more than a couple of hours to complete. :)

At which setting, and with or without a walkthrough?

I've been stuck a couple of times, with no obvious way to continue (until I stumble by chance on the solution)...

JK2 actually has some of the problems the original Dark Forces had...

I.e. at the mine, after the freezer.. How do you exit the "arena"? I spent ages looking for a key/lock/something which would open the door, but would it open? Nope...

Not until I reloaded. ran through it shooting wildly (was kinda bored), and by chance hit the crate which grants you access to the control room...

Now, I save as much ammo as I can when I play singleplayer, as I know it's too easy to run low, and thus hadn't bothered shooting the crate... If I by chance hadn't gone "wild", I'd never made it passed the arena...

You can say this is a puzzle, but a puzzle usually requires you to locate something/use logic/whatever, but not shooting wildly...

And why on earth place the switch behind a crate?
It reminds me of the review John Bennet wrote for PC Review (issue 42) of the original Dark Forces:
Why, I had to ask on several occasion, is the button to unlock a major door hidden in some sub-basement of the garbage disposal system? How do the Imperial troops open the door? Do they have to go through the same rigmarole?

It's one thing force you in one direction, but please, what is wrong with having to use one's brain instead of a gun sometimes in an fps?



Maybe it's me, that I've stopped playing single player fps' for so long I don't know how to play them anymore, but can that really be it? It hasn't been that long since I skimmed through Red Faction....
Or is it just level designers don't bother trying to implement logic into their designs?

You tell me...

.02$
 
Hmmm, actually kinda changed my mind about the Game, I'll be covering it all in the Review soon, but basically the Game feels really unfinished.

It has what I'd considered several significant flaws. The audio for one is a bit messed up.
 
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