Originally posted by Th3M1ghtyD8
Jedi Knight 2 seems to be the only recent game that doesn't take more than a couple of hours to complete.
At which setting, and with or without a walkthrough?
I've been stuck a couple of times, with no obvious way to continue (until I stumble by chance on the solution)...
JK2 actually has some of the problems the original Dark Forces had...
I.e. at the mine, after the freezer.. How do you exit the "arena"? I spent ages looking for a key/lock/something which would open the door, but would it open? Nope...
Not until I reloaded. ran through it shooting wildly (was kinda bored), and by chance hit the crate which grants you access to the control room...
Now, I save as much ammo as I can when I play singleplayer, as I know it's too easy to run low, and thus hadn't bothered shooting the crate... If I by chance hadn't gone "wild", I'd never made it passed the arena...
You can say this is a puzzle, but a puzzle usually requires you to locate something/use logic/whatever, but
not shooting wildly...
And why on earth place the switch behind a crate?
It reminds me of the review John Bennet wrote for PC Review (issue 42) of the original Dark Forces:
Why, I had to ask on several occasion, is the button to unlock a major door hidden in some sub-basement of the garbage disposal system? How do the Imperial troops open the door? Do they have to go through the same rigmarole?
It's one thing force you in one direction, but please, what is wrong with having to use one's brain instead of a gun sometimes in an fps?
Maybe it's me, that I've stopped playing single player fps' for so long I don't know how to play them anymore, but can that really be it? It hasn't been that long since I skimmed through Red Faction....
Or is it just level designers don't bother trying to implement logic into their designs?
You tell me...
.02$