Latest Metro Exodus patch adds optimization for low-end PCs, RTX & DLSS fixes, more

midian182

TechSpot Editor
Staff member

The update, which brings the Epic Games Store version of Metro Exodus to build 1.0.1.1 and the Steam build to 1.0.0.1, adds a number of features and fixes. As well as addressing the game’s general stability, owners of Nvidia’s latest cards get new DLSS fixes and improvements to sharpness, along with RTX fixes and optimization.

Other fixes include those for the benchmark tool and wallmark vfx for DX11. There’s also a new bugtrap tool, which detects crashes and fatal errors. This gathers limited data from a PC and prepares a report that can be sent to 4A Games via the Metro support site.

4A Games has also addressed the reported controller lag issues some people are experiencing on the PC. It says this is happening on high-spec machines capable of high framerates where users have v-sync set to half. It recommends switching v-sync to either off or full to reduce the chances of the problem occurring. The company said it is still investigating the matter.

You can see the full patch notes here. Make sure to check out our Metro Exodus Graphics Benchmarks feature, where we test 36 different graphics cards at different resolutions and qualities.

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Squid Surprise

TS Evangelist
Will the benchmarks be updated to reflect this patch? I'm quite curious to see the DLSS improvement, if any, as time goes by... Since it's supposedly AI - the more data gained, the better it should be... theoretically, after a year or so, DLSS should be almost identical to 4K - whereas now it's not even as good as 1800P....
 
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Capaill

TS Evangelist
Have I played it yet? No. Because it's being sold for 60 euro for the basic version and 85 euro for the gold version. Please remind me why they moved to the Epic store. I'm going to wait a while and see if they drop the price. It also lets them release more patches.
 

Evernessince

TS Evangelist
Will the benchmarks be updated to reflect this patch? I'm quite curious to see the DLSS improvement, if any, as time goes by... Since it's supposedly AI - the more data gained, the better it should be... theoretically, after a year or so, DLSS should be almost identical to 4K - whereas now it's not even as good as 1800P....
For the few screens I've seen it's definitely an improvement but I did notice some oddities with the in game effects. For example, fire appeared very pixilated. It was hard not to notice, it was like PS1 looking fire. Early reports also state that it has a bit more of a performance impact but once again, we need an official re-review on this.

On AI, that's what I first thought when I started learning about it. It turns out though that AI is limited by the learning process used. Researchers around the world are finding out about this the hard way:

https://www.bbc.com/news/science-environment-47267081

The problem applies to everyone using machine learning and is inherit to the base model used to teach the AI.
 
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Squid Surprise

TS Evangelist
For the few screens I've seen it's definitely an improvement but I did notice some oddities with the in game effects. For example, fire appeared very pixilated. It was hard not to notice, it was life PS1 looking fire. Early reports also state that it has a bit more of a performance impact but once again, we need an official re-review on this.

On AI, that's what I first thought when I started learning about it. It turns out though that AI is limited by the learning process used. Researchers around the world are finding out about this the hard way:

https://www.bbc.com/news/science-environment-47267081

The problem applies to everyone using machine learning and is inherit to the base model used to teach the AI.
Not sure that applies to DLSS - as Nvidia has been quite "hush hush" as to how it actually learns... I'd suspect you are right - and it will be just as useless in 2 years as it is now.... but it would be nice to be proven wrong.

I just acquired a copy of Metro last night - I haven't patched it yet, so I'm gonna give it a few hours of gameplay... then patch and see if I notice anything... of course, my experience should in no way be considered official - but I'll report my findings :)
 
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