Mortal Kombat 11 pushes the brutality to new heights

Shawn Knight

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Highly anticipated: Mortal Kombat is arguably the top fighting game franchise of all time, right up there with Street Fighter. The next iteration is due out this spring and judging by what we've seen thus far, it's the goriest entry yet.

NetherRealm Studios on Thursday shared the first gameplay footage for Mortal Kombat 11 during a live event hosted in Los Angeles.

Mortal Kombat is perhaps best known for its brutality but the new game, first revealed during The Game Awards in December, cranks it up to 11. In addition to the overload of blood and guts, the trailer prominently features familiar characters like Raiden, Scorpion, Sonya Blade (voiced by Ronda Rousey), Baraka and Liu Kang in addition to a newcomer named Geras.

Those who pre-order Mortal Kombat 11 will also get Shao Kahn and perhaps more importantly, beta access.

NetherRealm Studios also dropped the official story prologue trailer for those interested in the game’s storyline and an official fatalities trailer.

Mortal Kombat 11 launches on April 23, 2019, for PlayStation 4, Xbox One, Nintendo Switch and Windows PC.

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Oh look, good (and appropriate) music.

Ps. I do like how Raiden's voice actor sounds.
 
It's got nothing on the originals, those felt more visceral and real.
These games ruin the gore by overdoing it...its damn entertaining at first but gets old fast.
Also, the fighting mechanic is too silly, the combos of hitting rivals in the feet while they float in the air loses its substance very fast.
I love MK, huge fan since the beginning, not trying to be a debbie downer, but if everything is epic, nothing is.
 
Mortal kombat has come a long way since the original, of which I still have a boxed copy of for the Amiga.
 
Mortal Kombat II still captivates me these days. First enjoyed it on the Sega Genesis with the 6-face-buttons gamepad.Been out of touch with later iterations, but have played some of them on and off.
 
I suppose it's called progress but I simply don't understand or agree that more and more violence is productive or makes the game "better". If you want to make it better give us more challenging plots, more interesting characters and eliminate all the various "boxes" used to squeeze more money out of the buyers. Increasing the violence simply tells me their "creative" spirit is gone and now they must rely on these tricks to sell more games .......
 
I suppose it's called progress but I simply don't understand or agree that more and more violence is productive or makes the game "better".

You don't improve a supercar by making it slower or less attractive.

I don't care if you like the series or not, but I just wanted to point out your extremely flawed example.
 
I hope that someday they will release a Mortal Kombat 2 remake. It was the favourite MK-game of all time. It had an awesome and absorbing setting.
 
Meh. After the MK:X, I will NEVER pre-order. Learned my lesson. MK IX is enough for me. Seems like the new MK is overdoing it... :( nope.
 
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