New benchmarks show SteamOS outperforming Windows 11 on Lenovo's handheld PC

Cal Jeffrey

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That's called progress: SteamOS started life as a lightweight Linux-based system built for Valve's Steam Machines that never really picked up steam (pun intended). Now, it powers the Steam Deck and various other handhelds. New benchmarks show that the gaming OS outperforms Windows 11 on similar hardware.

A recent Ars Technica report tested five demanding PC games on Lenovo's Legion Go S handheld, running both Windows 11 and the latest SteamOS. In most cases, SteamOS delivered smoother gameplay and higher frame rates.

That's a significant change from Valve's early Steam Machines era, when the Linux-based OS often lagged behind Windows because of immature drivers and software. This time, four of the five games ran faster on SteamOS – sometimes by a substantial margin. In one case, playing Returnal at 1920×1200 on "High" settings, SteamOS held a steady 33 frames per second, while Windows barely managed 18 FPS with Lenovo's official drivers.

Part of that advantage comes from Valve's Proton compatibility layer, which translates Windows game code into Linux instructions. Proton and the SteamOS drivers have benefited from years of updates to help Windows games run efficiently. Another factor is SteamOS' streamlining and focus on doing one thing – running games – unlike Windows, which often runs many background processes.

Ars also noted that Windows gaming performance could be improved by manually installing newer, unofficial AMD drivers – though most users wouldn't bother.

"Sideloading the updated Asus drivers showed a noticeable improvement in Windows performance across all tested games and even brought Homeworld 3's 'Low' graphics benchmark test to practical parity with SteamOS," Ars wrote.

However, even with the manually installed drivers, SteamOS still came out on top.

Of course, Windows still enjoys much wider game compatibility. Many games simply won't run on SteamOS without workarounds, and most manufacturers design PC hardware with Windows in mind. However, on a handheld like Lenovo's $599 Legion Go S – sold separately with either SteamOS or Windows – buyers may appreciate that SteamOS offers a smoother experience out of the box at a lower price.

Gamers once dismissed SteamOS as an underdog, incapable of competing with the more dominant bloatware out of Redmond. However, Valve's sustained work on Linux gaming is paying off. Ars Technica's tests suggest that handheld gamers willing to embrace SteamOS could enjoy better game performance – with no tweaking required.

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This is more damning of the Lenovo hardware than Windows... If Lenovo provided better drivers the results would be different...
 
Again, not surprised a handheld-focused SteamOS is doing better than a general-use OS like Windows (albeit it's a bit more handheld oriented this time).

But it looks like Windows did catch up a bit, now that those working on the Windows handhelds seem to be taking it a bit more seriously.
 
SteamOS does better in some games ON STEAMDECK CLASS HARDWARE, not in general since SteamOS doesn't run on anything other than a Steamdeck. No one would be surprised if running a game on a PS5 through windows (if it were possible) was slower than the native OS. It's the whole point of having narrow hardware options, to better optimize.

But beyond that, this is like when AMD had mantel. It showed big difference on low performance hardware because the goal was freeing up CPU cycle when then CPU is weak so the GPU is less bottlenecked. Remove the bottleneck and the performance differences disappear.
 
I wonder how much of the difference is thanks to the Linux kernel.
I've seen many crossplatform benchmarks that are either CPU intensive or on low-end hardware where Linux outperforms Windows.

Combine that with Windows lately seemingly to have trouble with first AMDs multi core complex architecture and then Intels little/large core combo whilst under Linux it all seems to have to worked smoothly from the start... makes me wonder at which point MS will do what Android does and simply use the Linux kernel with their own software stack on top. Would save them development costs in the long run, likely give a performance boost - win win.
 
Something designed for gaming outperforming something designed for everything else - and gaming by a few percentage points.
Amazing...

What's crazy is instead of getting excited about the competition that should soon follow, the masses will clown on Windows.
 
Something designed for gaming outperforming something designed for everything else - and gaming by a few percentage points.
Amazing...

What's crazy is instead of getting excited about the competition that should soon follow, the masses will clown on Windows.
Linux (steam os) is designed for everything else, and run games written for windows, using translation layer, better than windows.
Craaaaaazy, isn't it.
 
Linux (steam os) is designed for everything else, and run games written for windows, using translation layer, better than windows.
Craaaaaazy, isn't it.
Yet SteamOS is optimized for handheld gaming.
Craaaaaazy, isn't it.
 
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