Nvidia Resizable BAR Tested, Benchmarked

Did you notice that the 1440p results changed as well? Did you also notice that the test system also completely changed?

Hint: compare the 5950X and 3950X below.

View attachment 87671

And finally, yes in addition to all that the game has seen performance updates as well.

Yes but at 1440p the CPU can start to have some influente; and even more at 1080p.

At 4K , that was my coment, the CPU doesnt have that much impact ( if any at all)
In that case the CPU change doesnt justifiy that difference.

HINT : Even just by looking at the at the 1080p results, to acheive 150fps a i3 -10100 is enouth. That means that at 4K, the i3 would achive around the same 150fps ( its lets say, the "fps limit of the CPU on that game" )
 
Disabled on my system. I9900k 3080 ultra. Borderlands 3 stutter watchdogs legion stutter. Ruined gameplay dramatic. Maybe they’ll fix it but disabling made everything better.
 
Yes but at 1440p the CPU can start to have some influente; and even more at 1080p.

At 4K , that was my coment, the CPU doesnt have that much impact ( if any at all)
In that case the CPU change doesnt justifiy that difference.

HINT : Even just by looking at the at the 1080p results, to acheive 150fps a i3 -10100 is enouth. That means that at 4K, the i3 would achive around the same 150fps ( its lets say, the "fps limit of the CPU on that game" )
Okay apologies, you are correct. I went back and re-tested these configurations and found what the issue was. For some reason with the Strix 3080 the game defaulted to enable 'DLSS Quality'. So that's the main reason for the performance difference with the 3950X review data. For this test it doesn't really matter as I'm just comparing ReBar on/off, so as long as all the other settings are the same for both tests the data is valid. I'll update the graph to include the DLSS info.
 
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Okay apologies, you are correct. I went back and re-tested these configurations and found what the issue was. For some reason with the Strix 3080 the game defaulted to enable 'DLSS Quality'. So that's the main reason for the performance difference with the 3950X review data. For this test it doesn't really matter as I'm just comparing ReBar on/off, so as long as all the other settings are the same for both tests the data is valid. I'll update the graph to include the DLSS info.

That actually makes more sense, and the results "match" previous data at 1440p and from other outlets.

The thing is, I'm not that entirely sure that it wont make a difference in the results.
From what I have been seeing in general ( from your results and others ) is that the higher the FPS and or closer to beeing CPU limited the worse the gains are from RBAR on/Off, and in thiscomparation the 3080 its a lot more CPU limited.

The results on DS, ends up beeing a comparation of a 3080 at 1080p ( 1440p DLSS) vs a 6800 at 1440p, where the 3080 gets -4% and 6800 +2% .
If using the 1440p results ( 4K dLSS) the 3080 gets +4% .

Its not gona change de world, yes.. but on that game paints a complete different image.
 
Did you notice that the 1440p results changed as well? Did you also notice that the test system also completely changed?

Hint: compare the 5950X and 3950X below.

You're right, I didn't expect it to be CPU bound at 4K. That means it's far from being GPU bound, probably because it came from PS4. That game could maybe run without problems on a double 4K setup, with a single RTX-3090 and DLSS on.
 
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