Oculus unveils standalone 'Oculus Go' VR headset, priced at $199

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The ability to experience the world of virtual reality in all its glory has been locked behind a pretty high price barrier for some time now. Recent price reductions to the HTC Vive and upcoming tech like Microsoft's Windows Mixed Reality line of VR headsets could help the issue but all of these devices still require powerful "VR-ready" PCs to function properly.

Enter the Oculus Go, the company's budget-minded VR headset that's expected to ship in early 2018.

Priced at $199, the Go is a standalone VR device that eliminates the need for external hardware. Naturally, this will come at the cost of power as the Go's performance isn't going to match what you can achieve with a Rift or HTC Vive. This makes the device more of a Gear VR alternative than anything.

And that's exactly what Oculus is going for. The Go headset will be capable of running just about any app that the Gear VR can. Moving forward, any apps built for the Gear will also be compatible with the Go.

Like the Gear VR, the Go will allow for 360-degree VR experiences although users will still need to remain stationary; this isn't a room-scale VR experience.

Unlike the Gear VR, however, the Go's audio comes from the headset itself in the form of a "spatial audio" system as opposed to a connected smartphone's speakers. Theoretically, this should result in improved audio quality but only time will tell. There's also a built-in 3.5mm headphone jack for private listening.

Not much has been released in terms of device specifications, but we do know that the Go will sport a WQHD LCD screen with a resolution of 2,560 x 1,440.

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Still can't imagine who buys these things. Are there really that many people who like goofy goggles and rail shooters?
 
People who haven't experienced VR judging it....they sound like people who have only seen SD TV, judging HD.

That said, this Go set is basically a GearVR without the expensive phone. It's binary-compatible, which points to essentially being an ARM, Android-powered device. Plus, it's 3DoF, so nothing new. No positional tracking. An interesting intermediary between mobile VR and desktop VR, but I don't think it's compelling at 200 dollars.
 
Still can't imagine who buys these things. Are there really that many people who like goofy goggles and rail shooters?
Said someone who never tried playing a good VR game.
Sadly, while I've heard of quite a few good VR titles for PCs, I've yet to find a remarkable VR game for GearVR. There might be some, but not many - I've tested some of the most popular ones and they're just plain uninteresting except for the VR camera. While the technology itself is quite extraordinary and I've seen a few very convincing experiences (not games, just videos or interactive stories and apps), games for mobile VR are just mostly underwhelming.
 
Just say how it runs porn and what formats. This clearly only for VR porn. Not saying it's a bad thing, just that they don't know their target audience.
 
Just say how it runs porn and what formats. This clearly only for VR porn. Not saying it's a bad thing, just that they don't know their target audience.
For $50 more, you can get the connected vibrator (male or female versions available).
 
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