Ori director calls Cyberpunk 2077, No Man's Sky creators "snake oil salesmen"

Hmmm, strange take on it all. I preordered Cyberpunk 2077 and on launch day was playing the game smoothly and with all features turned on. I played just over 200 hours of that game, beating it twice. Well worth it's price, I enjoyed the game completely as is.

Worth noting is that I am one of the rare people with an RTX 3090 in my machine, and therefore was able to render everything the game had at maximum glory, and it was amazing. Even the one game breaking bug that happened with one of the patches never affected me directly due to having been past that part of the game when the patch came out and caused that bug. Also was never harmed by the 8mb savefile size bug either, though was aware of it at the time.

I feel zero need to bash CDPR or sue them. I got my money's worth, exactly as hoped and expected. I'm sorry for those of you who didn't, but I cannot help but feel like most who didn't failed to plan for this game properly. If my 4 year old PC with a 3090 upgrade only could handle this game so gloriously, then I have little mercy for those having problems with more modern machines and this game. Poor part planning and likely a Radeon in that machine... That's what you get.

If Cyberpunk 2077 had been an AMD sponsored title, bet your bottom dollar that I would have secured a 6900XT instead of 3090. It was kinda obvious before launch how this game would go.
Most of these complaints are coming from the console players, not PC. People with a base model PS4 or Xbox One had a really hard time with the game, so I can't blame them for complaining. I think this game would have benefited from a staggered release like GTA V
 
Is No Man's Sky actually worth getting into now? Seems to be on offer fairly frequently and I'm coming to the end of Cyberpunk.
I don't have the game myself, but from casual research on the topic it seems to have been built out significantly from what it was on launch.
 
Name one game that did not oversell, have first day bugs and required numerous patches and hot-fixes. Sure, there are some aspects to the game that are Monty Pythonish. But on the PC I have had 3 crashes in 400 hours of play. I find the cityscape compelling and utterly amazing. But it does fall short with real interaction, a player's actions having a real effect on gameplay/interaction/outcome - apart from an addition line of text here and there. There were a LOT of missed opportunities, but it's still a great game.
 
Do you go about buying everything like that? "It's fine it doesn't work when I actually buy it, it'll be fixed! Maybe.". Sure, AAA game development is expensive, so they need to cash in as quickly as possible. But, it's actually a slap in the face of people buying early at full price. Paying more, getting less.

I personally only pre-order music albums or bands I like or support Kickstarter projects of stuff I'd like to help happen. When I do this I know up front that it might not be perfect. But then, I'm not much of a gamer.

For a game like Cyberpunk 2077 there are two options: either release it buggy, or postpone its release. Users will feel that both are slaps in the face (and both happened with this game). There are however no other options. One must compromise.

If you're not willing to accept up front that the game might not be perfect at release, then don't pre-order.
 
Name one game that did not oversell, have first day bugs and required numerous patches and hot-fixes. Sure, there are some aspects to the game that are Monty Pythonish. But on the PC I have had 3 crashes in 400 hours of play. I find the cityscape compelling and utterly amazing. But it does fall short with real interaction, a player's actions having a real effect on gameplay/interaction/outcome - apart from an addition line of text here and there. There were a LOT of missed opportunities, but it's still a great game.

Dying Light.
 
Hmmm, strange take on it all. I preordered Cyberpunk 2077 and on launch day was playing the game smoothly and with all features turned on. I played just over 200 hours of that game, beating it twice. Well worth it's price, I enjoyed the game completely as is.

Worth noting is that I am one of the rare people with an RTX 3090 in my machine, and therefore was able to render everything the game had at maximum glory, and it was amazing. Even the one game breaking bug that happened with one of the patches never affected me directly due to having been past that part of the game when the patch came out and caused that bug. Also was never harmed by the 8mb savefile size bug either, though was aware of it at the time.

I feel zero need to bash CDPR or sue them. I got my money's worth, exactly as hoped and expected. I'm sorry for those of you who didn't, but I cannot help but feel like most who didn't failed to plan for this game properly. If my 4 year old PC with a 3090 upgrade only could handle this game so gloriously, then I have little mercy for those having problems with more modern machines and this game. Poor part planning and likely a Radeon in that machine... That's what you get.

If Cyberpunk 2077 had been an AMD sponsored title, bet your bottom dollar that I would have secured a 6900XT instead of 3090. It was kinda obvious before launch how this game would go.


Ok, great, so you were limited with graphical bugs and slowdowns... except that's not the main issue here.

I've got a brand new 5950x/3080, and sure, my game runs well visually. But the bugs, including one which led me to abandon a saved game with 150+ hours on it because the main quest was broken and I couldn't continue as an NPC wouldn't spawn, are the issue. Game-breaking bugs like doors no longer having an open prompt, leaving me to install a noclip mod just to finish a quest etc. Bugs like an NPC calling you and the phone call never ending. And that's before you get into huge sweeping missing features etc.

You missed all these when you discussed the game. Yes, older consoles have graphics issues and runs slowly, but this is only a fraction of the issues and bugs with the game.

People above are acting like "only low end PCs and consoles have issues" as if the main issue is graphics and performance. A few have only played 80 hours and have been lucky to avoid bugs, or not yet reached the most buggy side-quests. Believe me, you're in the minority. A quick Google search or a sweep of reddit shows SCORES of people who are having game-breaking bugs across all platforms, most due to glitches preventing missions from continuing including main quests.
 
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Ok, great, so you were limited with graphical bugs and slowdowns... except that's not the main issue here.

I've got a brand new 5950x/3080, and sure, my game runs well visually. But the bugs, including one which led me to abandon a saved game with 150+ hours on it because the main quest was broken and I couldn't continue as an NPC wouldn't spawn, are the issue. Game-breaking bugs like doors no longer having an open prompt, leaving me to install a noclip mod just to finish a quest etc. Bugs like an NPC calling you and the phone call never ending. And that's before you get into huge sweeping missing features etc.

You missed all these when you discussed the game. Yes, older consoles have graphics issues and runs slowly, but this is only a fraction of the issues and bugs with the game.

People above are acting like "only low end PCs and consoles have issues" as if the main issue is graphics and performance. A few have only played 80 hours and have been lucky to avoid bugs, or not yet reached the most buggy side-quests. Believe me, you're in the minority. A quick Google search or a sweep of reddit shows SCORES of people who are having game-breaking bugs across all platforms, most due to glitches preventing missions from continuing including main quests.

Known issues with this game on AMD.... I get it now. No explanation needed from here on out... The coders screwed up. This game is horribly locked to Intel for stability, it's not pretty, but it is what it is. My 4 year old Intel machine plays it more stable than a brand new AMD processor, go figure... That feels like the OLD days, that should be history by now, not rearing it's ugly head in 2021... Sadly, I will be joining you soon and losing my CP2077 stability as one game is not enough to turn me off to 5800X (my personal prefered modern chip due to single CCX) which is planned for immediate upgrade in the next couple of weeks.

AMD CPU + CP2077 = unstable experience. Not AMD's fault, purely CDPR's. It took me a few minutes to realize you said you had a 5950X because I automatically disregard Ryzen as the possible problem usually, except in rare cases like this where the devs didn't test on AMD well enough for the PC version, yet the console version runs on nothing BUT AMD... disappointment in CDPR is warranted, I believe, but the game CAN be very enjoyable on the right platform is my point.

Gameplay wise I would describe it as GTA V meets Fallout 4/Skyrim with extra neon glow added. If it had more hours of gameplay, it would have been perfect for me. Hopefully the devs fix AMD stability for the game by the time I upgrade and more DLC comes out as I intend to come back and find out... However my expectations are tempered that I will never see the 2500+ hours of game play like Fallout 4 + DLC + mods ended up providing for me, or the 1500+ hours of Skyrim out of CP2077. If I end up getting a full 250-300 hours out of it after all the DLC and mods, that's kinda the best I can hope for. Fallout 4 and Skyrim just felt bigger.

Lastly, CP2077 needs moar Dakka.
 
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Cyberpunk would have been great if the people running the company didn't force a release to cash in on the holiday season.

NMS was pretty bad when it first released but keep in mind their entire studio flooded causing them to lose a ton of progress. It was probably pushed out to save the company from collapsing. I don't 100% agree with this thought process but I understand giving they need to make a living. It would be different if it wasn't fixed but to deny that this game hasn't improved is a gross overlook of what this small studio has accomplished.

He flat out lied on TV about the multiplayer just a few weeks before the launch.
 
Five people liked this? It doesn't even make sense.

1. NMS was made by Hello Games, which is a fairly small studio. And CDPR was seen as an industry darling before the Cyberpunk fiasco.
2. Cyberpunk isn't exactly dripping with new ideas, it's a different take on genres and stories we've seen before.

It's the creator of a game with essentially no scope (a good, but yet another platformer) lecturing on the virtues of "managing expectations" and "not being so excited about your project that you get lost in the possibilities and can't do everything you wanted"

He's lecturing about things he has no experience with. He clearly doesn't know what unique challenges pop up when you're making a big, new IP like those games.

Essentially:
"Just manage expectations.... Like I did with my platformer"
How could you not roll your eyes at that?
 
Hmmm, strange take on it all. I preordered Cyberpunk 2077 and on launch day was playing the game smoothly and with all features turned on. I played just over 200 hours of that game, beating it twice. Well worth it's price, I enjoyed the game completely as is.

Worth noting is that I am one of the rare people with an RTX 3090 in my machine, and therefore was able to render everything the game had at maximum glory, and it was amazing. Even the one game breaking bug that happened with one of the patches never affected me directly due to having been past that part of the game when the patch came out and caused that bug. Also was never harmed by the 8mb savefile size bug either, though was aware of it at the time.

I feel zero need to bash CDPR or sue them. I got my money's worth, exactly as hoped and expected. I'm sorry for those of you who didn't, but I cannot help but feel like most who didn't failed to plan for this game properly. If my 4 year old PC with a 3090 upgrade only could handle this game so gloriously, then I have little mercy for those having problems with more modern machines and this game. Poor part planning and likely a Radeon in that machine... That's what you get.

If Cyberpunk 2077 had been an AMD sponsored title, bet your bottom dollar that I would have secured a 6900XT instead of 3090. It was kinda obvious before launch how this game would go.

I can do you one better. I played the game on a Intel Core i7-2600K with a NVIDIA GTX 1080 Ti at 1440p on Ultra. The only issue I ran into was Nvidia drivers causing the game to crash, I rolled them back and game ran fine ever since. After the first patch I was able to update the Nvidia drivers, has run great ever since.
 
Is No Man's Sky actually worth getting into now? Seems to be on offer fairly frequently and I'm coming to the end of Cyberpunk.

All I can say about NMS is that it's okay... it has all the aspects it needs to be a good Space exploration/crafting/building game... But I feel other games do it a lot better.

I love the simplicity of the flight system though. It has more of an arcade feel to it rather than a flight sim so it makes combat quite fun.

It's just a shame that it is such a big grinding mess of a game with a convoluted campaign progression system.
 
I can do you one better. I played the game on a Intel Core i7-2600K with a NVIDIA GTX 1080 Ti at 1440p on Ultra. The only issue I ran into was Nvidia drivers causing the game to crash, I rolled them back and game ran fine ever since. After the first patch I was able to update the Nvidia drivers, has run great ever since.

Having owned both of those pieces of hardware and loved them greatly, I am not surprised you had a good gaming experience on them. Remarkably stable combo there, if a bit underpowered for CPU. And I who run a 3090 on a 7700K knows what that looks like :p
 
I can do you one better. I played the game on a Intel Core i7-2600K with a NVIDIA GTX 1080 Ti at 1440p on Ultra. The only issue I ran into was Nvidia drivers causing the game to crash, I rolled them back and game ran fine ever since. After the first patch I was able to update the Nvidia drivers, has run great ever since.

I've got you beat. FX8350 and a plain 1080 on ultra. Never crashed once, and only minor bugs. Framerate sucked at first, so I started looking at my rig. Turns out I had my 1866 memory locked at 1600 for a few years. Was smooth as butter after I fixed that mistake.

This beast will be here in a couple days and I'll be swimming in ray tracing.


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Is No Man's Sky actually worth getting into now? Seems to be on offer fairly frequently and I'm coming to the end of Cyberpunk.
Yes it is well worth full price now IMO, so if you can get it on sale, bonus. It really is a completely different game than what it was at launch. HG did an excellent job pulling NMS out of the dumpster fire.
 
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