Path Tracing vs. Ray Tracing, Explained

Norguard

Posts: 6   +1
I must be a real tech philistine. I prefer the original pictures above.

I guess I'm a bit weird, I'm not really after photo realism in games, I just want better "games".

It's not just photorealism. Toy Story 4 isn't really "photo-real". It's about believable light behaviour. When lighting is broken, we notice it... like, if a character is lit by a light that is in a different room, behind a brick wall, it looks weird. If a table and chairs don't cast any shadows on the floor they are on, they will look like they are floating above the ground. This even makes jumping puzzles hard, and why even in Mario 64 they knew how important it would be to add shadows for the player to judge landings. The more realistic the light behaves, the fewer hacks need to be added for the specific purpose of making things not look janky.

If everything was path traced, it would also be less work for artists. Level editors could just make their levels using candles or lightbulbs or the sun, or a campfire, and the room would be lit using those things. In a traditional game, those are just props, and the artist needs to place dozens of hidden lights around that same room, to get the look they want. In the mixed-mode world of rasterization plus ray tracing, the artists do more work than rasterization, though.
 

Norguard

Posts: 6   +1
It amazes me more how poorly treated game developers are in general. There's obviously money to be made as the projected revenue for 2022 is $197.2 billion (USD) so it's no surprise they keep making games.

Game developers are highly educated people for whom there's tons of demand. The companies they work for are making absolute bank yet the people that write the code for it are often treated like modern day slaves.
Expected to work on holidays, 80 hour weeks crunch time weeks etc etc we keep hearing about it.
It doesn't even seem to be due to (at least not entirely) America's crazy work culture and lack of worker rights either. CD Projekt RED (polish company) did the same thing to get cyberpunk out of the door.

Although come to think of it they had a ton of personnel walk out after that fiasco. So perhaps that's what happens when a company expects an American work attitude from non-Americans. It has been obvious for a while now though, overworking game developers just leads to crappy buggy games whilst the few studios that treat their developers right lead to some absolute gems.
This is generally how capitalism works. Games are a big market, so a lot of investors, who know nothing about games, sit on top of companies and push them to get a product out, so they can make their investments back, with dividends, using threats of shutting them down, or suing them into oblivion... and sending their own "experts" in project management in, to get things over the line in a timely fashion...

The people who bear the brunt of that are the very bottom; the devs, the artists, and the QAs.

But gaming makes a lot of money, so people who don't know games, but do know money will keep driving them from the board room... and lots of people want to work on games, which means that a company could afford to replace its whole staff multiple times a year, and still not run out of willing developers/QAs/etc... It would be very inefficient, but the people are just seen as cogs to be swapped when one breaks.

People might say "vote with your wallet", but in a $150,000,000,000 dollar industry, $60 doesn't change much.
 

scavengerspc

Posts: 2,975   +3,265
TechSpot Elite
Portal is one game that makes full use of RT. Its often beautiful top to bottom.
Performance hit is massive, but it can be fine-tuned to still looking stunning but run fine.
 

yannus

Posts: 209   +189
People might say "vote with your wallet", but in a $150,000,000,000 dollar industry, $60 doesn't change much.
Well, an ocean is made of water drops. There's a good story about that : in a pond there's a lotus, everyday lotus duplicate. One day, the pond is half full, how much time does it take to fill it completely ? One. Spreading the word on any topic is in reality, duplicating the lotus.
 

Norguard

Posts: 6   +1
Well, an ocean is made of water drops. There's a good story about that : in a pond there's a lotus, everyday lotus duplicate. One day, the pond is half full, how much time does it take to fill it completely ? One. Spreading the word on any topic is in reality, duplicating the lotus.
Millions of people know that Amazon treats their warehouse/delivery workers badly. Even if all of those people stop using the internet tomorrow, Amazon will still be making more money than a lot of countries.

Lotuses might work for ponds, but not for the Pacific Ocean, unless the lotuses can not only double, but also never die of old age or lack of water or nutrients... and learn to thrive in severely inhospitable climes and salt content.
 
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yannus

Posts: 209   +189
Millions of people know that Amazon treats their warehouse/delivery workers badly. Even if all of those people stop using the internet tomorrow, Amazon will still be making more money than a lot of countries.

Lotuses might work for ponds, but not for the Pacific Ocean, unless the lotuses can not only double, but also never die of old age or lack of water or nutrients... and learn to thrive in severely inhospitable climes and salt content.
That's the way they want us to think so that we stay passive and careless. Money is a force that is weaker than knowledge and unity.
 

Norguard

Posts: 6   +1
That's the way they want us to think so that we stay passive and careless. Money is a force that is weaker than knowledge and unity.
Yeah... the solution is in unity. That being unions; worker protections, and collective bargaining. You aren't going to be able to get the *entire human race* to stop buying things through the Amazon marketplace. Even if you did, they still have backup revenue, as they are the purveyors of the AWS infrastructure that probably runs this website, and hundreds of thousands of others, is now publishing movies and episodic content, has a game studio, et cetera.

Let's say that you did manage to do that; you got billions of people and companies to stop using Amazon; the secondary effects would be catastrophic. There are millions of independent sellers who use the Amazon marketplace, and you would take down the entire internet as we know it. It's not going to work; you as a person are going to be unable to get billions of people to stop using Amazon, just like you are going to be unable to get billions of people to stop eating McDonald's. And even if you magically could, governments around the world would bail them out for trillions in tax dollars, because if they disappear the economy as it is currently understood, would plummet. They are too big to fail. This happened in 2008; it happened in 2012, as a follow-on effect of 2008; it happened in 2020.

Giant multinational corporations, with more money than most countries in the world get you to think that it's pointless to regulate, or to support unions, and that the only way to make a difference is to vote with your wallet as an individual... because they know it's a drop in the bucket. The individual feels like they are doing their part, but there is no way that individual is going to affect change on the scale of entire nations. That's like coal companies, oil companies, and plastic companies convincing you that the most important thing we can do for the climate is to put your coke bottle in a blue bin that has an 80% chance of ending up in a landfill or in the ocean, anyway. The system needs to change. And it changes with unions and with voting for better people, and demanding regulation.

Still solidarity, but it's really not your $60 or your blue bin that the solidarity comes from.
 

loki1944

Posts: 737   +553
They all look ridiculously over-shiny/unrealistic; like Vaseline got smeared on everything. Welcome to the new bloom fad; though at least the 00s version of unrealistic didn't cost so much performance.
 

loki1944

Posts: 737   +553
I think the industry is heading the wrong direction.

One, I feel nothing bad about the original screenshots above. In fact they are even better than the 'traced ones.

Two, you are not watching a screensaver to admire all the graphics while you are frantically running with your guns around. Especially in multiplayer games, where you are constantly being hounded and targeted.

Three, the cost of a capable card that can play these games smoothly with tracing set to on is just too much, when without tracing, even modest cards can run these games comfortably.
Even if the price comes down, there's still the above two issues.

For me, like the folding phone craze, these ray tracing BS is just a novelty marketing gimmick, especially for the suckers who defend it.
Exactly; essentially a great Emperor's New Clothes to sell GPUs that aren't otherwise needed.