"Portal 2 is selling like gangbusters, nearly universally praised, and will probably end up GOTY even though it came out in April."
You must have gone off the wagon if you really believe Portal 2 will get GOTY. What about Crysis 2, Brink, L.A. Noire, Duke Nukem Forever, Dead Island, Max Payne 3, Rage, Gears of War 3, Arkham City, Uncharted 3, Skyrim, Mass Effect 3, Call of Duty 8...you really don't think any of those games could beat Portal 2? And then, there's Battlefield 3...which will likely blow everything else out of the water. In a year like this, with so many anticipated games, and great looking games coming out, I really can't see Portal 2 taking GOTY...unless it were to get something like Puzzle GOTY.
Portal 2 was fun, but I really think it was overpriced. Single-player was relatively short...felt like it took my 6-8 hours, MAYBE...and multi-player also seemed short...around 4-6 hours. Add in the fact that this game almost has no repeatability, and it's definitely not worth $60. I wish they'd added something to make you want to play the story through again. Hardcore mode, harder achievements, or something. I got 1000GS in this, without having to replay a single level almost. I think there was one time I had to go back...and it took about 30 minutes, that's all. The achievements were just way too easy...they should've been much harder, to keep me focused on the game longer.
I purchased the game off Amazon, so I got it for $54.99, and a $20 Gift Card, and I already sold it for $35, so as far as I'm concerned, I basically got to "rent" the game for free...it was fun, but definitely not worth $60. I get a lot more gameplay out of other games that cost that much. I've probably gotten at least 40 hours or so out of Crysis 2 so far, I've gotten so many hours out of games like Bad Company 2, Black Ops, and the like, that I can't even keep track any more. And most games, I do end up getting a lot of play time. And even the ones with short stories, usually have achievements and such to keep me interested enough, or at least harder difficulties that I can challenge myself with.
This game probably should've started at $39.99, that would be a much more reasonable price. I may have even kept the game then instead of selling it, and waited for some DLC to come along. Games should really start charging like $2-$3 per hour of gameplay, to a max limit of $60...that would be a lot better, and would make game developers take the time to make a great story that pans out over 20 hours or so.