PS5 DualSense controllers now come in white, black, or red

Cal Jeffrey

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Go figure: If you still have not been able to score a PlayStation 5, Sony says, "That's okay. Buy a DualSense controller instead." It just revealed two new colors for the next-gen controller. I guess they don't require as many hard-to-get components as the consoles. You can pre-order today or wait until next month. Either way, you'll have it waiting for whenever you finally get a console.

Sony announced that it has two new DualSense controllers coming for the PlayStation 5. The design is the same but in different colors—Midnight Black and Cosmic Red.

"Explore new gaming frontiers and ignite your gaming nights with two new galaxy-inspired DualSense wireless controller colors."

The black DualSense looks a lot like most of Sony's previous controllers. Sony obviously chose the white-and-black color scheme of the standard gamepad to match the PS5's design. The all-black gamepad might look a little bit strange while sitting next to the console, but third-party vendor Darkplates already has "outlawed" black replacement faceplates for the PS5 for those who like the more classic look.

The red controller looks incredibly slick. It's a two-tone design like the standard gamepad, and the deep-red matte finish contrasts nicely with the black. Unfortunately, I could not find any custom PS5 faceplates that matched the shade of red Sony chose.

The Midnight Black DualSense sells for the same price as the standard ($70), but the Cosmic Red is $75. Customers can pre-order through PlayStation Direct or Amazon starting today. PS Direct offers free shipping. Amazon does too, but only with a Prime membership. Orders ship on June 18, the same day the hit stores.

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I really like the new controller, but as a PC player, there is no guaranteed support for all games. There is no reason to get this controller if you can't utilize the new features. At least Sony sponsored titles support the features, as was the case with DS4. Maybe Sony should create some helpful tools or documents for developers to make the implementation easy as possible, if it's even that hard in the first place. It's rather silly that you often don't even get the Playstation button prompt icons, even if the game is multiplatform and might even include that data in the files.
 
I really like the new controller, but as a PC player, there is no guaranteed support for all games. There is no reason to get this controller if you can't utilize the new features. At least Sony sponsored titles support the features, as was the case with DS4. Maybe Sony should create some helpful tools or documents for developers to make the implementation easy as possible, if it's even that hard in the first place. It's rather silly that you often don't even get the Playstation button prompt icons, even if the game is multiplatform and might even include that data in the files.
A small problem is that Sony is a bit arrogant when it comes to being friendly to PC in general (as it's an open platform to make money). Don't expect them to go out of their way for it.

But the main problem is that for the devs, it's usually not worth going out of your way to implement controller specific features/icons in your game. The standard is xbox controllers, and devs can expect a majority of PC gamers to have xbox (or xbox style) controllers on PC (if we don't just use K+M).
Heck, years ago, I got an xbox wireless adapter and have 4 xbox one controllers for party games. No chance DS4 was going to be that convenient.
 
For PC I use an Xbox controller even tho im a Playstation fan. But come one Sony... making new controllers less then a year of release and people still can't get a hold of a PS5.
 
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