Respawn clears the air about Star Wars Jedi: Fallen Order, shows extended gameplay footage

Cal Jeffrey

TS Evangelist
Staff member

The extended cut video contains about 11 or so minutes of action preceding what happened in the prior 15-minute teaser. It not only shows more of the Jedi combat system but also reveals that players will be able to pilot at least some vehicles — in this case, an AT-AT Walker.

Fallen Order’s director Stig Asmussen, who is probably best known for his work on the God of War series, says that Respawn wanted to be sure that fan knew that it was not just making a faux-open world action game like Uncharted.

“I promise there is considerable challenge and depth to be found within our combat system,” Asmussen wrote in an open letter to fans. “The same can be said about our approach to level design, which is crafted in a non-linear way with heavy influences from games like Metroid, Castlevania, and the Souls series. “

There was some confusion regarding the game after that 15-minute demo. The footage seemed linear and scripted even though the game is supposed to be an open world. Jason Schreier from Kotaku and Anthony Taylor from GamerSushi tweeted their confusion as to why Respawn chose to show linear gameplay, when what they had experienced at E3 was much deeper.

Asmussen explains that deciding what to show was not easy.

“We spent months going back and forth discussing the best strategy to release this content, and ultimately decided for the first-look, it was critical to present a focused 15 minutes of raw, in-game footage highlighting lightsaber gameplay that speaks to the Jedi fantasy in an empowering way,” he said. “But it should not be mistaken that our combat is overpowered or easy.”

The game will have a variety of planets that you can visit in any order that you wish. Each will have unique missions to complete, and as the player unlocks new abilities, alternative paths will open up.

“This is a lot to describe in 15 minutes of gameplay,” said Asmussen. “Getting hands-on [with] the full 25-minute experience is best to completely understand it.”

I'm not sure that the extended cut video did much to make me understand that it is not a linear affair. However, the extra footage is cool none the less. I'm still interested in playing it.

Star Wars: Jedi Fallen Order launches for PC, Xbox One, and PlayStation 4 on November 15, 2019.

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Wolfman Jack

TS Rookie
Hey, It’s totally cool to like the droid. I myself think it’s a cool addition to have and yeah it’s a cute (R2D2 version) droid and enjoyable companion to have along the gameplay. StarWars was always for everyone even when George Lucas owned it for adults & kids and last time I checked DISNEY now owns it so there shouldn’t be any surprises here.

In regards about the game...It looks incredible!!! I can’t wait to play it...already got my deluxe version pre-ordered on Day One. I must say, as a member of the Star Wars community from the way this game looks, I believe we’re finally getting what we’ve always been asking and waiting all these years..

May The Force Be With YOU!
 

Ravey

TS Addict
I gave in and watched the demo.. It reminds me of Destiny 2 in some ways and of Assassin's creed in others.. I can't decide if that's a good or bad thing right now.
 

Wolfman Jack

TS Rookie
It definitely has a mixture of a few game plays from other titles adding to your list Titan Fall but these games mentioned are not bad by any means, so to me it’s definitely a positive approach. It adopts all these different styles of other good games set in the StarWars Universe.

I’m super excited for the game!
 

Ravey

TS Addict
It definitely has a mixture of a few game plays from other titles adding to your list Titan Fall but these games mentioned are not bad by any means, so to me it’s definitely a positive approach. It adopts all these different styles of other good games set in the StarWars Universe.

I’m super excited for the game!
Yeah the climb up the AT-AT Reminds me of Shadow of the colossus...

I’m just hoping they haven’t tried mashing together too many mechanics from different games which could end up making the game feel a bit convoluted?