Sharp's latest smartphone display features a mind-boggling 736 PPI

Shawn Knight

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sharp crammed pixels insane display sharp smartphone screen ppi pixel density

Perhaps more now than ever, smartphone manufacturers are using high-resolution displays to distinguish their products from the competition. The Samsung Galaxy Note 4 carries a 5.7-inch, 2,560 x 1,440 resolution display with 518 pixels per inch while the LG G3 features the same screen resolution on a slightly smaller 5.5-inch display for a PPI rating of 534.

Neither of those, however, can stand up to Sharp’s latest smartphone display. Their new panel measures just 4.1 inches diagonally but checks in at a resolution of 2,560 x 1,600. That’s good for a mind-boggling pixel density of 736 PPI.

sharp ppi smartphone display screen pixel density

The downside of the display of course is the fact that it’s just 4.1 inches which is indeed small by today’s standards. Sure, manufacturers still put out smartphones with 4-inch screens but none of them are high-end devices and as such, none would use a premium display such as this.

While its small size may limit its applications, it is precisely why it is so impressive – cramming that many pixels into such a small space isn’t easy. And while it doesn’t carry a 4K Ultra HD resolution, Sharp puts a good spin on it by claiming it is the equivalent of watching a 6-inch, 4K resolution display.

The display is still a few years out as Sharp plans to release samples to manufacturing partners next year and put it into mass production sometime in 2016.

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This tech can help lead the way to future revisions for VR. It would still have to be bigger than 4" though.
 
Mind-boggling is right, trying to understand why someone needs such pixel density.

The same reason we use 1920x1080 instead of 640x480. Sharper, clearer, images. It's much more important for devices with display size limitations than computers that can simply have a larger display.
 
http://isthisretina.com/

There you go, do a few calculations! 736 PPI is 40% more pixel density than that of retina quality, because I doubt anyone will hold their phone closer to their eyes than 7 inches. PPI greater than retina quality is overkill.
 
Again... and as I said earlier this technology will be very helpful for the future of VR. You certainly wear VR headsets much closer than you would your phone and once you get it that close it is obvious that you need more pixel density and better pixel spacing.
 
"The same reason we use 1920x1080 instead of 640x480. Sharper, clearer, images. It's much more important for devices with display size limitations than computers that can simply have a larger display."

err.. in this case, can your eyes even see the difference between 1080p vs 1440p on a 5 inch display?
 
Most of Sharp's stuff is garbage. They make a big issue of how they're innovative, but when it hits consumer level, it's trash.
 
Most of Sharp's stuff is garbage. They make a big issue of how they're innovative, but when it hits consumer level, it's trash.
Maybe you've been unlucky. I've owned many different Sharp products in my time and I found them great. I still have a portable transistor radio circa 1975 made by Sharp which I used for years, took it camping, fishing even to the military when I was drafted and it always worked like a bomb. Although I haven't turned it on for a few years now I'm sure it'll still work just fine.
 
"Mind-boggling is right, trying to understand why someone needs such pixel density."
Oculus rift needs small super hi res screens. Put your eyes close to a 1080p monitor to see why.
 
The article is not talking about VR, it is talking about a phone. I however do agree that it will help with VR, in sharing the cost. But in no way do we need this pixel density in a phone. So please stop trying to compare our needs in VR to our needs in Phone tech.
Oculus rift needs small super hi res screens. Put your eyes close to a 1080p monitor to see why.
You are arguing the needs of a phone with much higher pixel density, while suggesting we put our eyes close to a monitor with 8 times less pixel density, just so we can see the difference. Brilliant, just brilliant!
 
You may like to know that almost all of the existing VR tech we currently have is based on phone tech. The screen in the Oculus Rift DK2 is merely a Samsung Note 3 screen. In fact, Oculus is working with Samsung on the Gear device for phones.
 
@LNCPapa, you make a good point about VR. That doesn't explain our ridiculous desires to have pixel densities we don't need in phones. "VR needs the pixel density" is a crazy PR admission, no matter how true it may be. I imagine projectors need higher pixel density as well. Do they rely heavily on phone tech? By the time VR becomes mainstream and has a market for itself, phone tech will be irrelevant. VR is VR and phones are phones. The only reason VR relies on phone tech is because it hasn't become mainstream.
 
@LNCPapa, The only reason VR relies on phone tech is because it hasn't become mainstream.
This is true... can't really argue with that at all. What I can bring up though is that this article is about new display technology that Sharp has come up with - it's not even necessarily known if it will go into a phone as no model information is included.
 
This is true... can't really argue with that at all. What I can bring up though is that this article is about new display technology that Sharp has come up with - it's not even necessarily known if it will go into a phone as no model information is included.
Yes but, you're envisioning a potential use for the product which has very little to do with what pixel density is necessary, adequate, or even way overkill on a smart phone.

With that said, and since Sharp hasn't announced what, if anything they're going to do with it, the whole press release is, for all intents and purposes, just Sharp trying to keep Sharp in the headlines.

Are we to believe that none of the other electronics giants don't have something similar cooking in a lab somewhere?
 
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