Sony details The Last of Us Part II remastered PC specs before April launch

Daniel Sims

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Highly anticipated: Sony is once again timing the re-release of a Last of Us game with a season of the popular television series. With both arriving next month, the company has published a familiar-looking list of PC features and system specifications. Hopefully, The Last of Us Part II Remastered will perform more smoothly at launch than its predecessor.

The PC system requirements for The Last of Us Part II closely resemble those of the first game's PC conversion (and, oddly, Spider-Man 2's, minus the ray-tracing specifications). However, the sequel's storage requirement has increased significantly to 150 GB from the original's 100 GB, likely due to its substantially longer story mode.

Graphics card requirements remain largely unchanged. To achieve 60 frames per second at 1440p, Sony recommends an Nvidia RTX 3070 or an AMD Radeon RX 6800.

Click to enlarge

Hopefully, the spec sheet indicates that The Last of Us Part II won't repeat its predecessor's texture memory issues, which notably disadvantaged the 8 GB RTX 3070 compared to its 16 GB AMD counterpart. This discrepancy likely explains why the first game recommended an RTX 2080 Ti, which performs similarly to the 3070 but features 11 GB of VRAM.

The new game's system specifications do not explicitly mention upscaling, but it supports AMD's FSR 4, which should offer significantly improved image quality on AMD's new RX 9000 GPUs compared to FSR 3.1. Although DLSS support officially only extends to version 3.1, Nvidia users can likely enable DLSS 4 through the desktop application.

Interestingly, The Last of Us Part II also has slightly lower CPU requirements than its predecessor. Mid-range 8th-generation Intel processors or Ryzen 3000 CPUs should comfortably handle 60 fps gameplay. While the game hasn't yet received Steam Deck verification, the previous entry eventually did, and Sony has confirmed optimization of the sequel for handheld PCs.

Adjustable graphical settings include textures, LOD distance, volumetrics, shadows, ambient occlusion, reflections, and more. The game supports ultra-wide aspect ratios (21:9, 32:9, and 48:9), haptic feedback for DualSense controllers, and DirectStorage.

Both the PC and PlayStation 5 versions will simultaneously receive four new maps for the "No Return" survival mode and two new playable characters – Bill and Marlene. Although the game won't require a PlayStation Network login, connecting an account unlocks the PlayStation overlay, trophies, and points redeemable for in-game skins.

The Last of Us Part II will launch on Steam and the Epic Games Store on April 3 for $49.99. The second season of the TV series, which covers events from the sequel, begins streaming on April 13.

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Played the first one on PC. It was fine, but I have no interest in playing part 2. Nothing about part 1 stood out except the bad performance.
 
Played the first one on PC. It was fine, but I have no interest in playing part 2. Nothing about part 1 stood out except the bad performance.
The studio that worked on it screwed up so much with porting it.
When it came out on PS, it looked like the most beautiful game,
very advanced and just amazingly detailed visually.
But when they ported it, it looked like a third-grade game
made by someone without experience. If they are going to release tlou2
with the same quality control, they are wasting time and Sony's money.
PC tlou deserved a better version.
 
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I own both on ps5 but got part 1 as part of my GPU purchase for free on PC. I checked it out several months after it was released after all the big patches, and it was fine, better than the ps5 version in fact.

Love both of the games, will be nice to play part 2 @ 60 without all the ugly dynamic resolution scaling on the ps5, same issue Horizon Forbidden West had.
 
They think sales will skyrocket in conjunction with HBO season 2 release... they're probably right..
me, I have no interest in buying part 2.
 
Boy, at the rate revisions of "old games" are being made these days, we might see a remaster come out before the original. Games journalists will spin this strange backwards situation as a "demake"—a new form of media, whereby successive iterations get worse. On purpose, no less.

Given the incompetence of the heads of publishers and game companies these days, someone might actually do it.
 
Played the first one on PC. It was fine, but I have no interest in playing part 2. Nothing about part 1 stood out except the bad performance.
The game was running really well. It only struggle with GPUs without 16GB of VRAM, which is entirely normal since consoles has 16GB of VRAM.
 
Played the first one on PC. It was fine, but I have no interest in playing part 2. Nothing about part 1 stood out except the bad performance.
Thinking your rig is a major pos, because I played it through at 167fps on my 4070 even using the lackluster FSR FG due to it stupidly not supporting DLSS FG.
 
Looking forward to it. I didn't like the character development much, the game should've ended without the "final chapter". But I did love the gameplay, and it was extremely well made technically.

Can't wait to max this game out in 4k and see it brought to life with modern fidelity
 
Played the first one on PC. It was fine, but I have no interest in playing part 2. Nothing about part 1 stood out except the bad performance.
2nd one has a clear change in direction by introduction of "woke" and "progressive" elements.
 
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