Sony treated us to 8 minutes of Ghost of Tsushima and it was stunning

Cal Jeffrey

Posts: 4,452   +1,588
Staff member
In context: Ghost of Tsushima takes place in feudal Japan during the Mongol invasion in 1274. Players assume the role of a samurai named Jin Sakai on the island of Tsushima. As players progress they forge a new fighting style called the way of the Ghost. Hence, Jin Sakai is the "Ghost of Tsushima."

Sony provided us with a good look a Ghost of Tsushima at its E3 press conference with an eight-minute gameplay trailer. The video was essentially a short mission and did a good job showing off the title’s visuals, combat, and a stealth system.

The graphics are stunning. It is evident that a considerable amount of time went into creating even the smallest details in the game. Costuming is accurate. Environments react to your movements. It all blends to create a stunning portrait of thirteenth-century Japan.

In fact, it looks so good that the English voice acting seemed flat to me. Don’t get me wrong. The acting is not bad, but the characters speaking perfect English just does not fit. I feel like it needs to be played with Japanese voice-over and English subtitles, but who am I to quibble.

The combat was very impressive. Mongols are invading the land and killing innocent villagers. Jin Sakai, a samurai and protagonist of the story, walks through the town observing the devastation and encounters three Mongols killing an unarmed civilian.

The encounter begins as a brief standoff with Jin in a fighting stance, sword sheathed but hand over hilt. The three foes already have weapons drawn but pause as if to see what Jin is going to do. The first swordsman moves to attack, but Jin strikes him down with a single sword slash straight out of the sheath like a total bad ass.

The other two he quickly takes down with a combination of sword parries, dodges, and slashes before being attacked by two more Mongols — one with a sword and shield, the other with a Naginata. These enemies required more finessed techniques, showing that the combat can be varied and complex.

Near the end of the demo, Jin got to show off some stealth techniques, which were pretty impressive. First, there was the standard sneak attack. If the enemy is unaware, Jin can sneak up from behind and take them out quietly. However, if there is a group, he can initiate a stealth attack that slows time down and allows him to target several foes before they have a chance to react.

Ghost of Tsushima is under development by Sucker Punch Productions and will be a PlayStation 4 exclusive. There is still no release date set for it, but from what has been shown, it looks to be worth the wait.

Permalink to story.

 
For voice acting, its probably because the game was meant for the US n Europe which have or use a lot of english. People want to hear the words not see them.
Some Japanese did speak very good english. While not a lot but some did.
Again, its meant to be a game and words on a screen can lose immersion when your reading n not playing. Id rather play than read, afterall its a game. Games are meant to be played, want a story, thats what movies n books are for.
I like a good campaign as the next person but I want gameplay not text on my screen.

Its no different than when I see a FPS pop up with a bunch on points on my screen, that should never happen when in combat, just losing immersion. Devs just need to show as lil as possible or have a customizable hud. That way the player can decide what they want to see or dont see.
 
Looks great, I'm in no hurry, so if they give a release date next year to give us a greatly polished game, it will be another win for PS.
 
For voice acting, its probably because the game was meant for the US n Europe which have or use a lot of english. People want to hear the words not see them.
Some Japanese did speak very good english. While not a lot but some did.
Again, its meant to be a game and words on a screen can lose immersion when your reading n not playing. Id rather play than read, afterall its a game. Games are meant to be played, want a story, thats what movies n books are for.
I like a good campaign as the next person but I want gameplay not text on my screen.

Its no different than when I see a FPS pop up with a bunch on points on my screen, that should never happen when in combat, just losing immersion. Devs just need to show as lil as possible or have a customizable hud. That way the player can decide what they want to see or dont see.
I get your point, but I think you missed mine. Yes I understand that the game was made for an English speaking audience. I also understand that many Japanese people speak perfect English, although I would argue that it was rare in 1274 CE.

What I was saying was that the visuals are so good and so authentic looking that the perfect English from voice actors without so much as having accents seemed off to me. I grew up watching Chinese and Japanese martial arts films. I always preferred subtitles to dubbing. Same goes for this game, I would prefer to have Japanese voice actors speaking Japanese and subtitles. But that is just my preference, which is why I used the word "I" and "me" so many times in that paragraph.

Plus it's just a small gripe. By no means a game breaker for me.
 
I was just saying why they likely used English voice. Yes for some it may make it a lil odd, for others I doubt theyd even notice.
If the game is good, I certainly wouldnt care about the voices but I see where you are coming from. If you are making the game a certain way, which they did, why not just keept it all the same. Who knows why, im sure money played a part somewhere down the line.
 
Back