I'm running on the new Samsung G9 57 dual 4k with i9-13900k (790 MB and DRR5-6000) and RTX4080. With HDR.
The only time the i9 woke up was during shader calculation. It's asleep most of the game. Not a very CPU-intensive game. I do wonder if upgrading from my i7-8700K (48x multiplier OC) was a waste of $$.
FSR is doing a good job of upscaling to 21:9 2160p with the annoying black bars. So I'm basically playing it on a larger version of my old 34" 21:9 1440p. Mostly over 60fps, in the 50s in dense environments and 70s elsewhere.
On the bright side I have heaps of screen space for displaying overlays and my Aida64 panel. Joking. I want proper 32:9 support with no distortion at the edges which ruins RDR2 a bit.
I think the game/GPU benchmark/testing should start testing dual4k scenarios. It is pretty cool.
The only time the i9 woke up was during shader calculation. It's asleep most of the game. Not a very CPU-intensive game. I do wonder if upgrading from my i7-8700K (48x multiplier OC) was a waste of $$.
FSR is doing a good job of upscaling to 21:9 2160p with the annoying black bars. So I'm basically playing it on a larger version of my old 34" 21:9 1440p. Mostly over 60fps, in the 50s in dense environments and 70s elsewhere.
On the bright side I have heaps of screen space for displaying overlays and my Aida64 panel. Joking. I want proper 32:9 support with no distortion at the edges which ruins RDR2 a bit.
I think the game/GPU benchmark/testing should start testing dual4k scenarios. It is pretty cool.