System Shock remake teaser shows off final artwork

Shawn Knight

Posts: 15,311   +193
Staff member
The big picture: Regardless of whether or not you're 100 percent onboard with the direction of the project, I think we can all agree that it's good news that Nightdive Studios was able to get the train back on the tracks. When it'll arrive at the station, however, remains to be seen.

Nightdive Studios, the developer behind the remake of 1994 classic System Shock, recently shared some pre-alpha footage featuring artwork that’ll appear in the final game.

The two-and-a-half minute clip showcases the game’s protagonist traversing various corridors of a large space station, just like in the original. This time around, however, the graphics have been enhanced significantly, creating an eerie yet modern atmosphere that begs to be explored.

Nightdive also shared some additional static artwork that its developers have been working on including lounge areas for Citadel employees and a vegetation system to create overgrowth in other areas as well as various ship components like outer panels and windows.

Nightdive’s remake of System Shock hit Kickstarter in 2016 but the project was put on hold last February after raising $1.3 million. Fortunately, the game wasn’t on hiatus for very long, allowing development to continue albeit with a condensed team.

Public opinion of the teaser appears to be mixed. Some love the modern graphics and HDR feel while others believe it’s a bit too clean and polished. What are your thoughts on the matter? Does it need more grit?

Permalink to story.

 
"Public opinion of the teaser appears to be mixed. Some love the modern graphics and HDR feel while others believe it’s a bit too clean and polished. What are your thoughts on the matter? Does it need more grit?"
Depends on what you mean by "HDR". I mean, "this room is filled with 20 lights yet still looks abnormally dark" is starting to look more silly than cool. If they tone back a bit on that, optimise it well and give options to disable half the usual cr*p (motion blur, DoF, Chromatic Abhorration, etc), then it'll look quite good. The biggest problem with replaying SS1 years later wasn't the graphics but the controls (an FPS but lacking mouse-look) and abysmal UI (that was bad even for its day). +1 though for keeping the age-old Looking Glass Studio Easter Egg of "The first door code is always 0451 / 451").
 
Back