Ubisoft defends For Honor's microtransactions

midian182

Posts: 6,013   +50
Staff member

Earlier this week, redditor Bystander007 calculated that to see everything in For Honor, you’d have to pay $732, or play it for around 2.5 years. Ubisoft has now responded to the criticism by saying it never intended for people to unlock absolutely everything.

Speaking on the ‘Warrior’s Den’ livestream, For Honor game director Damien Kieken defended the microtransactions, which Ubisoft also implemented in some of its full price Assassin’s Creed titles.

"We never had an intention for you to unlock everything in the game," he said. "First, that doesn't truly make any sense. We applied RPG mechanics on top of a fighting game, in a PVP environment, but it's like in an RPG, like in World of Warcraft: you would never try to unlock everything for all the characters of the whole game. Same for any MOBA, you're not trying to unlock all the content for all the characters in the game."

Kieken goes on to say that most players focus on between 1 to 3 characters, and that the microtransactions are designed around this. He added that the unlockables are regarded as endgame content that “we want you to unlock after playing for several weeks."

Kieken compares the situation to going into a shop where you don’t want or intend to buy everything. But then you wouldn’t be paying $60 for the privilege of entering said shop.

Comparing For Honor to MOBOs doesn’t hold up either; microtransactions are accepted in free games like League of Legends and Dota 2 as it’s how they make money.

Ultimately, this all boils down to having to pay extra for content in a game that costs around $90 to $100 when bought with a season pass. As Bystander007 wrote: “It’s base game content in a full price game I paid for. I should be able to get every single unlock I conceivably want to unlock. And it shouldn’t take me 2 years to [do it]…”

Jump to the 23:30 mark in the video below to see the Kieken interview.

Permalink to story.

 

Theinsanegamer

Posts: 1,950   +2,343
So UBI doesnt intend for buyers of it's game to enjoy all of the game they just made?

Smells like BS. Just admit it UBI, you are just ridiculously greedy, and got called out on it. Just admit you want more cash, on top of your terrible DRM and season passes and day 1 DLC and preorders and "iconic" gaming memorabilia sold on the back of half finished, broken games.
 

Skidmarksdeluxe

Posts: 8,645   +3,281
Of course they'd defend that despicable practice with any lame excuse if it makes them money. I'd do exactly the same thing myself. There are millions of stupid, gullible people on the planet who are more than happy enough to throw their money your way. You just have to know where to find them and how to exploit them. Ubi and all other publishers have gotten this down to a fine art with a never ending stream hapless, money wasting volunteers. I'm just sorry I never operated that mint.
 

axiomatic13

Posts: 267   +204
Meh... marketers trying new things. I still think "gaming" was better before we invited "the suits" to the party. Sure games took longer to come out, but they were solid releases. Not the forced out the door release too early **** that we have today.
 

EndlessWaves

Posts: 192   +46
Meh... marketers trying new things. I still think "gaming" was better before we invited "the suits" to the party. Sure games took longer to come out, but they were solid releases. Not the forced out the door release too early **** that we have today.
Yeah, the steam model means I spend a much smaller percentage of my free time on gaming then I did fifteen years ago.