iss
Posts: 1,994 +1
The answer is simple, they didnt take the time to program the graphics to the level it could have been with shader 2.0. opting instead for the easier route of shader 3.0.
Dont forget, programmng extra instructions required to fully exploit shader 2.0 capability means more time spent = cost more for the developer.
Dont forget, programmng extra instructions required to fully exploit shader 2.0 capability means more time spent = cost more for the developer.