No, I haven't, please enlighten me...?Oh dear, Have you not played any modern first person shooters or something? Hacks don't just edit the scores, if cheaters did that, I don't think people would be as annoyed by cheating.
That can be handled server-side as well. The great thing about software is that is very adaptable and dynamic. If you can think about it, you can do it in software. It's only a matter of application. The Devs need to get creative and do things a better way.The reason these anti-cheat systems need Kernel Access is because the Cheat Software also goes that far to control mouse / controller movement and normally gives the cheater the ability to see through walls and what not.
But that pressumes to require a level of client-side system control that is very unacceptable. They need to run critical functions server-side. Only then will they be able to true get a solid grip on the problems at hand.I completely get why they're doing this, I just wish there was a more standardized way of doing it like a Microsoft API the games can tap into that can report back what control devices are running and report the driver file hashes back. Then the game devs could deny known cheat software and any unknown hashes are reported back to be investigated.
And before anyone says it, no game streaming is not a valid solution.
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