Valve plans to work on games other than Artifact, interview suggests

Polycount

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Why it matters: After years of relative silence from Valve regarding the status of its game projects, the company recently announced Artifact, a competitive online card game. The game's announcement wasn't exactly met with praise - many were disappointed that Valve seemed to be simply cashing in on the latest trend. However, the company today confirmed that it plans to work on more games than Artifact.

When Valve announced competitive digital card game Artifact at the DOTA 2 championships, it's safe to say the community's response was... mixed, at best.

While plenty of people were excited to see Valve create a card game, particularly given how stale the genre has become as of late, others seemed to feel Valve was merely following the trend that Blizzard started with Hearthstone.

However, as more details about the game have emerged, it's clear that Artifact will be far more than a Hearthstone clone. The game is set to feature some wildly different gameplay mechanics and a different type of matchmaking.

Still, with Half-Life: Episode 3 all but canceled, and Valve stubbornly refusing to discuss potential new additions to existing franchises like Team Fortress and Left 4 Dead, Artifact was the last thing many fans wanted to see - indeed, the game was audibly booed when it was revealed on stage.

If you're one of those fans, Valve has some good news for you now. In an interview published on Friday with IGN, Artifact developer Brandon Reinhart confirmed that the company has more projects in the pipeline than a card game.

"Now we're in a place where we're able to, as a company, invest and focus a lot more on games again," Reinhart said. "The answer to 'you're just sitting on your butts, sitting on a pile of money, swimming around the gold vault,' is to not actually do that. To deliver a bunch of high quality games that show we're actually working really hard."

Reinhart's statement, though it may seem like a bit of a goof at first, is a reasonably accurate representation of how some vocal portions of Valve's userbase feel about the company.

Some community members think Valve is merely sitting back and raking in Steam profits without the desire to do much of anything as far as actual game development goes.

Whether or not that's an accurate assessment is tough to say. However, if Reinhart is to be believed, most of the work Valve has done over the past few years has been behind-the-scenes, and simply not obvious to the public. For instance, the company poured quite a few resources into overhauling its customer support system on Steam.

Regardless, the past is the past, and Valve finally seems interested in returning to game development moving forward. We still don't know what Valve's post-Artifact projects might look like, but we're definitely excited to find out down the line.

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They can't be bothered to fix steam it self so I'm not having much hopes for a game, at least a meaningful one. Last update just brought more problems without fixing the main culprit, their browser that it's all build on sucks.
 
They can't be bothered to fix steam it self so I'm not having much hopes for a game, at least a meaningful one. Last update just brought more problems without fixing the main culprit, their browser that it's all build on sucks.
People who work on games don't work on Steam program and vice versa hence why games like Dota are way more polished than CSGO and both games are made by Valve. So because Steam is buggy and **** doesn't mean games will be as well.
 
They can't be bothered to fix steam it self so I'm not having much hopes for a game, at least a meaningful one. Last update just brought more problems without fixing the main culprit, their browser that it's all build on sucks.
People who work on games don't work on Steam program and vice versa hence why games like Dota are way more polished than CSGO and both games are made by Valve. So because Steam is buggy and **** doesn't mean games will be as well.
Gonna point out that valve is well known for letting developers work on whatever project they want to. So the people making the games may very well be the same people working on the browser itself.

Besides, even if they were two different teams, valve is perfectly happy with letting the client be garbage. Why would they enforce tougher QC on the game? When a company lets one part rot, the rest are usually right behind it.
 
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Excuse me guys but frankly, I don't know what is broken with Steam, can you guys point it out?
Everything I need to do with it it does (downloading and installing games, keeping them updated). Sure it could be a lot more polished like better ui, not installing the same thing each new game (like direct X...), also better backup management/options would be a huge plus, but it fundamentally works.

So really, what's broken?
 
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