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davislane1
I know that as soon as a game comes out every benchmarking team has every hardware set-up imaginable to run any game, so wouldn't it be easier to give a beta release to a benchmarking team so they can test the games and send back bug reports and other feedback?
I can only speculate that large-scale beta testing presents the risk of hype deflation killing sales. There aren't many other plausible explanations that explain AAA game dev's reluctance to do what is common in other areas of software and the indie market.