What do you really think of virtual reality?

No need. I don't have the annoying habit of telling people what they should and should not like.
Now, now, Junior, in this case I think it's for your own good! :rolleyes: You should listen to your "tech-no-periors: :rolleyes: Besides, you don't want to crush our most self exalted new member's paranoid delusions of messiah-hood, by telling him he's not the "preacher" who was "hired", to straighten out this unruly congregation.;) :rolleyes:
 
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Now, now, Junior, in this case I think it's for your own good! :rolleyes: You should listen to your "tech-no-periors: :rolleyes: Besides, you don't want to crush our most self exalted new member's paranoid delusions of messiah-hood, by telling him he's not the "preacher" who was "hired", to straighten out this unruly congregation.;) :rolleyes:

Yes, exactly. You tell him.

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I'm questioning if he pulled that out his a$$.
He conveniently reversed the subject and object of my "light saber post". Well that, and the heat from the light likely burned the brown stains off it.

For me to remove any and all uncertainty as to whose light saber went or was where, I would have had to do some grandstanding "quotes within quotes", and it simply didn't seem worth the effort.
 
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I. got my Vive last week and I can say that it's nothing like just a visual step up from 1080p to 4k, in fact the resolution is noticeably lower through the lenses. But the experience, the immersion, and the playful intuitiveness of it have me sold. The only bad thing I've tried so far, out of like 15 games/"experiences", was one that was buggy as hell. Apart from that every genre has captured me, even ones I wouldn't look twice at in a regular Steam sale.
 
As a concept I think that VR is great for media delivery. People want that immersion. The problem is execution. The hardware is still not at a place where most people will be happy with it. However, it's at a place where enough people are willing to make do with it for now. So the question is whether the tech can advance far enough to satisfy the majority of people. If we can get to where most people can be comfortable wearing a VR headset for hours and the image it produces is sharp enough for decent movie watching, I'm sure we'll see a lot of 'VR heads' who spends their time living in a virtual world.
 
Having used it I can first off state it is not a gimmick as it does change every piece of software you play on it the immersion is on a whole new level.

Sadly though if prices remain high even for the next 12-24 months then this alone could seriously damage VRs future. I am fortunate that I have a high powered PC and funds to pay for VR but I am pretty sure I am a minority. I have been an early adopter of many technoligies over the years (Laserdisk, DVD, 3D Vision, LCD, Sky TV). I have paid so much over the years for some of this tech is unbelievable. For example I paid around £1500 for my first PC lcd monitor, it was beige, about 3 inches think and I think it was 15 inches! When I first was buying DVDS EVERY SINGLE available was enough to fir on a small rotating stand on the counter in my local music store. The number of DVDs that were available was so small that an american company (think they were called dvdworld.com) used to send me an excel spread sheet listing them all... Anyways my advice is that if this is something you wouldn't normally invest in then don't. Many tech I have bought have been a flop and its just money down the drain. Let ppl like me buy and try before you dish out your money :D
 
I. got my Vive last week and I can say that it's nothing like just a visual step up from 1080p to 4k, in fact the resolution is noticeably lower through the lenses. But the experience, the immersion, and the playful intuitiveness of it have me sold. The only bad thing I've tried so far, out of like 15 games/"experiences", was one that was buggy as hell. Apart from that every genre has captured me, even ones I wouldn't look twice at in a regular Steam sale.
Yes, use it without the lenses...
 
Yes, use it without the lenses...

Har, har. I was referring to the fact that, while every spec sheet says the resolution is 2160x1200 (or 1080x1200 per eye), which sounds just fine, once you factor in the magnification effect of the lenses the resolution is noticeably lower. But! That doesn't actually detract from the experience unless the developers of whatever you're playing haven't adjusted things like text accordingly.
 
Har, har. I was referring to the fact that, while every spec sheet says the resolution is 2160x1200 (or 1080x1200 per eye), which sounds just fine, once you factor in the magnification effect of the lenses the resolution is noticeably lower. But! That doesn't actually detract from the experience unless the developers of whatever you're playing haven't adjusted things like text accordingly.
But you didn't buy Vive expecting desktop monitor clarity did you?

At this point in consumer VR we sacrifice pixel density for life-size 3d visuals. It's a worthwhile trade as you agree.

:)
 
Sadly though if prices remain high even for the next 12-24 months then this alone could seriously damage VRs future. I am fortunate that I have a high powered PC and funds to pay for VR but I am pretty sure I am a minority.

I think that the headset cost is more of a factor than the PC cost. It's possible to buy a good enough CPU and GPU for around $500, and this will likely drop significantly in the next year, with the introduction of AMD's Zen CPU's and the 14/16nm GPU's which are just around the corner. But $600-$800 for a headset is quite a lot and it's hard to speculate how this will drop.

VR doesn't hinge on the PC though, and if the PS4 solution is successful, that IMO should be enough to keep the PC VR flames burning until the hardware drops in price.
 
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