Evernessince
Posts: 5,469 +6,160
Noticing how kids play video games in this era, where they have access to many times more games than someone growing in the 90s, 80s, etc. I feel that they would have enjoyed games even more if they had a limited amount of games. I brought a game for my cousin's kid, he was excited, and then he lost interest within the first minute because he lost a round, and wanted to play a new game. His brother wanted to play Mortal Kombat 9. For weeks he had been telling me, and then he was finally in my house. Played it for like ten minutes, and now on to another game. Back in the SNES era, my cousin would come over with a new game, and the focus becomes on passing the game. There would be no situation where because we were not expert on this new game would we stop from trying to beat the game. Even if the game was a crappy game. And that's so much more enjoyable, all due to not having access to many times more game.
That's why I say that playing and beating a game, just go on to the next one, then the next one, and the next one would feel like such a waste of life. You tentatively beat a noobish way, all to move on to the next one and then just forget about the last one. You don't really get anything from that, develop new subtleties and strategies on how to do things better. If you watch speed runs, you realize that there's a whole different, deep world that's mentally awesome. Much more mentally stimulating in a kind of beneficial way.
Being good at a game and being good at speed running a game are two entirely different things. Speed running is mostly breaking the game and using glitches. The skills you develop are completely different from developing legitimate strategy.
I usually only play games once and almost always at the highest difficulty. I do this because normal or hard is almost always too easy. It's far too easy to predict AI in any game because frankly they all suck at it. Skyrim is a prime example of this. If you shoot someone while in stealth that NPC will always go within 5 feet of where you shot them from, regardless of whether they could possible discern your location or not. You can continue to back up and shoot them without issue or you could just shoot, leave, come back, and repeat. NPCs can only walk on pre-designated areas, which is why you can hop on top of any decent sized rock and you are immortal. Deus Ex Mankind Divided isn't much better. The NPCs will fan out more and on the highest difficulty they will continue to search longer but otherwise it's pretty much the same as Skyrim. The increase in difficulty is artificial through longer search timers.
It's my opinion that spending too much time on any game is a waste of time. The mechanics and systems aren't improving over time. You can pick out any FPS game right now and playing one would improve your performance in the other. The only games you would want to play allot are online games but even those often devolve into battles over things like glitch spots or trivialities of the game's systems, none of which can be universally applied to other games. This is exactly why online games contain progressions systems, to keep players going when the game remains largely the same.