Eleven years after the original game was released, Psychonauts 2 has just reached its funding goal on crowdsourcing platform Fig. The campaign passed the $3 million target yesterday, which will fund part of the $10 million to $13.5 million developer Double Fine says is needed to create the game.

The studio is no stranger to crowdfunding projects; in 2012, its adventure game Broken Age smashed Kickstarter records when it became the highest-funded and most-supported project up to that point. Broken Age ended up raising $3,336,371 across 87 backers. And while there are currently 'only' 20,749 backers for Psychonauts 2, the funding tiers are pricier than what Broken Age offered.

Double Fine studio founder Tim Schafer, the man behind the likes of Monkey Island and Full Throttle, said the campaign will continue until next Tuesday. "Every [additional] dollar we make goes into making the game better, giving us more time to polish and making the game great," he says in the video below. "We don't just want to make Psychonauts 2, we want to make an amazing Psychonauts 2."

When it was released back in 2005, the first Psychonauts didn't exactly set the world on fire. The action/adventure platformer followed the story of Razputin "Raz" Aquato in his quest to join the Psychonauts - an elite group of international psychic agents. The game sold less than half a million copies in the first five years of its release but went on to shift another 1.2 million copies in the five years that followed, thanks in part to its re-release on Steam.

Psychonauts 2, which will feature a new hub world inside Psychonauts HQ, won't ship until the fall of 2018. You can still reserve your copy (and get your name in the game's credits) at the Fig site.