I'm going to get this out of the way right out of the gate. I have not beaten City of Brass. Not even close.I'm putting that information out there, because I typically consider it a point of pride (and to some extent – ethics) to see credits on a game...
There's no doubt that City of Brass is meant to be punishing. But between its ungainly controls, its inability to stave off a sense of tedious repetition, and spirit-breaking lack of progression, it feels far less fair and more painful than its...
Uppercut Games’ first is a strong entry in the crowded rogue-lite genre thanks to its amusing, thievery-based brand of creativity. Though I’ve had my fill for now, I imagine in a few weeks I’ll find myself running through the haunted halls and squares of some haunted desert setting gleefully filling my pockets with every shiny piece in sight.
City of Brass opens with an ominous warning about the many dangers lurking within its cursed city, before dropping a tantalizing tease of incredible wealth should you manage to overcome all of its obstacles. You play as a thief trying to reach the...
Slightly above average or simply inoffensive. Fans of the genre should enjoy it a bit, but a fair few will be left unfulfilled.How we score: The destructoid reviews...
Oh, look! Another game that extensively features skulls! I can't wait to drag this gimmick out for another 1,200 words. SKULLS, SKULLS, SKU-A whip cracks suddenly. A strangled cry sounds from the reviewer's throat as he is dragged abruptly off-page. A...
As a game, City of Brass is easy enough to learn but failed to convince me that there's much in it that's really worth mastering.There are other games that do a better job of mixing the FPS and roguelike genres and games out there. There are games out...
Je ne suis pas trop fan de la dimension Speedrun de City of Grass, j'aime prendre mon temps et explorer. A la limite, je préfère que cela reste plus ponctuel comme dans Dead Cells. Mis à part son ambiance, l'utilisation du fouet, et quelques autres...
City of Brass è un action roguelite in prima persona sviluppato da Uppercut Games, team australiano composto da veterani dell'industria. Scoperto qualche mese fa grazie al buon Jim Sterling che ne aveva analizzato la versione ad accesso anticipato, il...
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