Fights in Tight Spaces is a really unique and stylish take on the deck building genre with a level of strategy on offer that will be enough to keep people coming back for a long time. Fights in Tight Spaces is worth your attention.
Standard difficulty might be a little too punishing for new players
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Against popular thinking, the slower, methodical pace of Fights in Tight Spaces recreates that feeling of systematically dismantling a room full of goons that all the best action movies present so well, and that video games often struggle to properly simulate. The blend of tactical movement and positioning adds depth where the fairly limited deck synergy lacks it. And while the overarching progression can feel like an arduous grind at times, the compelling pugilistic dance in each isolated skirmish stays rewarding from the very first punch.
Fights in Tight Spaces is a really unique and stylish take on the deck building genre with a level of strategy on offer that will be enough to keep people coming back for a long time. Fights in Tight Spaces is worth your attention.
The core pillars that prop up its distinct premise are sound enough that playing through Fights in Tight Spaces tickles all the right strategy parts of the brain, providing satisfying victories when you've thought out your options just right. The additional development time afforded by Early Access could help smooth out some of the rough edges, making the future of this tactical deck-builder one to look out for.
Because of all this, Fights in Tight Spaces struggles in a battle all of its own: to convince you to play again. And it's a key battleground because the core design of the game depends upon it. It's so close, so nearly there. But as it stands it's a bit like a cake without icing: perfectly edible and enjoyable, but not all it probably could be.