Hearts of Iron IV is a strong contender for the title of ultimate armchair-general game. The biggest problems I can point to are almost all performance-related, putting a slow, frustrating finale on what is otherwise an ingeniously detailed strategic stimulation of just about every aspect of 20th-century global warfare. I long for a way to extract more meaningful, personal stories and tactical feedback out of the hundreds of battles, but rarely did I ever feel like I was lacking for some weighty decision to make or interesting puzzle to put my mind to.
Tutorial is weak and doesn't prepare players for game's complexity
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