What happens when you reach it plays out in a set of varying circumstances which feel far better suited to your own particular journey overall than the original Life is Strange's morally complex but mechanically straightforward choice of ending. I was left feeling the loss of these two characters as people I had spent the past year checking in on and helping to guide. Like Sean, I felt, I had done all I could to help Daniel - and the brothers' story finished in a place which felt truthful to them and the story path I took. It was beautiful while it lasted.
Episode 2: Rules also doesn’t need a cliffhanger ending to entice players. Its simple ending is satisfying, especially after the developer has already done the work of raising many questions for Life Is Strange 2 to answer in its remaining episodes. Episode 2: Rules is a fantastic experience and continues to build on Dontnod’s reputation as the king of episodic gaming. Life Is Strange 2 has the potential to mesmerize players with its three remaining episodes and become a worthy contender for 2019’s GOTY (despite the first episode being released in 2018, of course).
Life is Strange 2 continues its streak of excellence with Roads, which advances the story of Sean and Daniel Diaz with a series of brave, unpredictable events that are a joy to witness.
While this episode brings interesting themes of its own, I was disappointed at how racial tensions and politics weren't built upon further, and that many consequences didn't tie over in meaningful ways from the previous episode. Instead, Rules feels like a turn in the wrong direction, with choices that never quite hit their mark. Hopefully the Diaz brothers carve a new and more interesting path as their journey continues.
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