Warhammer 3 opens strongly. The narrative hook of the prologue sinks deep and the raft of tweaks to the strategic layer and tactical battles are all welcome. But it can't sustain the early momentum. The endgame objectives feel like a distraction, even though they're the main point, and serve only to diminish the entire campaign.
Total War: Warhammer 3 smoothly surpasses its predecessors. By embracing the wonderful absurdities of Warhammer, and creating a focused campaign within a sprawling sandbox, Creative Assembly has crafted one of the best Total War games to date.
Total War: Warhammer III offers the incredible depth synonymous with the series, while adding expansive new multiplayer features and some great faction mechanics.
A triumphant step forward for Total War on almost every front, boasting not just the best and most diverse single-player campaigns ever, but a revolution in multiplayer too.
If Total War Warhammer 3 is the beginning of the end for Creative Assembly's fantasy series, then it's going out on a high note. The game takes several steps forward in how the campaign works, how it builds toward climactic battles and then how those battles take place, and there's plenty of quality of life improvements for the Total War series as a whole.
A brilliant final act with the series' most inventive and unusual factions yet.
Total War: Warhammer 3’s single-player mode presents us with a tense, challenging, multilayered campaign driven along by a compelling story and a memorable cast of rivals. The Chaos Realms cleverly draw these larger-than-life figures together, so even those from remote corners of the world will be able to test each other's mettle.
The more you learn of this game's enemies, the unit types, the little, hard-to-explain intricacies of campaign movement and engagement rules and rule exceptions and the rest - the more you slog it out through the onslaught of early-game detail and action all at once, the battle's Total Spectacle, the game's imperious wall of sound - the more you'll enjoy it. Right now, after a little while, I'm smitten. And exhausted. And really in the mood for some Slayer.
New features, factions, and gameplay options make Total War: Warhammer 3 a must-play strategy game. Lacking blood at launch was expected, but still disappointing.
Warhammer 3 is, frankly, an incredible package. It somehow manages to deliver multiple unique and satisfying campaigns, mostly without sacrificing their quality and depth in the process. Campaign and combat are expertly balanced – demanding but fair – with enough variety to make playing more than one faction worthwhile. More variety would be welcome in both faction characteristics and map design, but Warhammer 3 is still one of the most gratifying strategy games in recent years.
It’s hard to imagine a better video game translation of Warhammer Fantasy and all of its large-scale mayhem than this weird, sprawling, endlessly fascinating thing they’ve dubbed Total War: Warhammer 3. And to think, at some point, Creative Assembly will release a brand new “Immortal Empires” campaign, which will feature all three maps and every faction from all three games, all twisting and turning in on themselves and curling at the corners of the world. Now that sounds like Chaos.
I’ve not even been able to spare more than a sentence for my beloved, dreadful ogres. And still, as I said at the outset, this is not even the final form of Total War: Warhammer. It’s just the game’s impossibly hench arse, being winched into place by a rickety crane, before Creative Assembly brings the monster to life and, with a hearty roar, it eats the rest of my year.