******** : log created on : Friday November 23 2007 @ 18:36:34
18:36:34 : [sys] running on x86 / Windows XP (version 5.1) / Service Pack 2
18:36:34 : [sys] DirectX version : 4.09.00.0904
18:36:34 : [cpu] GenuineIntel [ Intel(R) Pentium(R) 4 CPU 2.60GHz] at ~2596MHz.
18:36:34 : [cpu] Features utilized: fpu cmov mmx sse sse2.
18:36:34 : [mm] physical memory detected (1833708K/1503928K)
18:36:34 : [mm] virtual memory detected (2097024K/2067424K)
18:36:34 : [mm] Trying to allocate memory pool (153600K)
18:36:34 : [zipfs] base.scs successfully mounted [crc_0x687b8ab9]
18:36:34 : [game] Hunting Unlimited 2008 init ver.1.0 (rev. "20910")
18:36:34 : [ufs] Home directory: 'C:/Documents and Settings/Joe/My Documents/Hunting Unlimited 2008'.
18:36:34 : exec /default.cfg
18:36:34 : [cor] executing /default.cfg
18:36:34 : exec /config.cfg
18:36:34 : [cor] executing /config.cfg
18:36:34 : uset r_path "5"
18:36:34 : uset r_fullscreen "0"
18:36:34 : uset r_mode "1024x768x32x75"
18:36:34 : uset g_lang "en"
18:36:34 : uset g_quality "-1"
18:36:34 : uset g_ai_debug "0"
18:36:34 : uset g_colbox "0"
18:36:34 : uset g_fps "0"
18:36:34 : uset g_minicon "0"
18:36:34 : uset g_console "0"
18:36:34 : uset ds8_mix_channels "2"
18:36:34 : uset ds8_mix_depth "16"
18:36:34 : uset ds8_mix_rate "44100"
18:36:34 : uset ds8_3d_emulated "0"
18:36:34 : uset ds8_sfx_enabled "1"
18:36:34 : uset ds8_music_enabled "1"
18:36:34 : uset ds8_sfx_volume "1.0"
18:36:34 : uset ds8_music_volume "1.000000"
18:36:34 : uset ds8_reverse_stereo "0"
18:36:34 : uset s_device "ds8"
18:36:34 : uset s_mix_channels "2"
18:36:34 : uset s_mix_depth "16"
18:36:34 : uset s_mix_rate "44100"
18:36:34 : uset s_3d_emulated "0"
18:36:34 : uset s_sfx_enabled "1"
18:36:34 : uset s_music_enabled "1"
18:36:34 : uset s_sfx_scheme "0"
18:36:34 : uset s_music_scheme "0"
18:36:34 : uset s_sfx_volume "1.0"
18:36:34 : uset s_music_volume "1.0"
18:36:34 : uset s_reverse_stereo "0"
18:36:34 : uset i_force_gain "1.0"
18:36:34 : uset i_feedback "1"
18:36:34 : uset i_joystick2 "-1"
18:36:34 : uset i_joystick1 "-1"
18:36:34 : uset i_deadzone "0.0"
18:36:34 : uset i_device "di8"
18:36:34 : uset m_invert "0"
18:36:34 : uset m_sensitivity "1.000000"
18:36:34 : uset m_filter "0"
18:36:34 : uset ai_animal_debug "1"
18:36:34 : uset g_ai_debug "0"
18:36:34 : uset model_rbuffer_size "3"
18:36:34 : uset s_acceleration "0"
18:36:34 : exec /home/config.cfg
18:36:34 : [cor] executing /home/config.cfg
18:36:34 : uset g_quality "2"
18:36:34 : uset g_grass_density "1"
18:36:34 : uset g_tree_lodswitch "1.0"
18:36:34 : uset g_zclip "1.0"
18:36:34 : uset g_shadows "3"
18:36:34 : uset g_water_quality "1"
18:36:34 : uset g_particles "1"
18:36:34 : uset g_ui_map "1"
18:36:34 : uset r_device "gl"
18:36:34 : uset r_path "1"
18:36:34 : uset r_mode "1024x768x32x75"
18:36:34 : uset r_fullscreen "1"
18:36:34 : uset s_device "ds8"
18:36:34 : uset s_acceleration "1"
18:36:34 : uset s_mix_rate "44100"
18:36:34 : [snd] select device (ds8)
18:36:34 : [ds8] Available device : Primary Sound Driver ().
18:36:34 : [ds8] Available device : SoundMAX Digital Audio (smwdm.sys).
18:36:34 : [ds8] Available device : Modem #0 Line Playback (emulated) (WaveOut 1).
18:36:34 : [ds8] Initialization OK.
18:36:34 : [gl] ICD OpenGL driver detected.
18:36:34 : [gl] driver: GeForce 7600 GS/AGP/SSE2
18:36:34 : [gl] vendor: NVIDIA Corporation
18:36:34 : [gl] version: 2.1.1
18:36:34 : [gl] GL extensions: GL_EXT_bgra GL_WIN_swap_hint
18:36:34 : [gl] GL_max_texture_size: 4096
18:36:34 : [gl] taking advantage of 'WGL_ARB_extensions_string'
18:36:34 : [gl] WGL_extensions: WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_extensions_string WGL_EXT_swap_control WGL_NV_float_buffer WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle
18:36:34 : [gl] taking advantage of 'WGL_ARB_pixel_format'
18:36:34 : [gl] taking advantage of 'WGL_ARB_pbuffer'
18:36:34 : [gl] taking advantage of 'WGL_ARB_render_texture'
18:36:34 : [gl] taking advantage of 'WGL_NV_render_texture_rectangle'
18:36:34 : [gl] CDS init: OK
18:36:35 : [gl] SetPixelFormat: OK
18:36:35 : [gl] wglCreateContext: OK
18:36:35 : [gl] OpenGL framebuffer context init OK
18:36:35 : [fs] Unable to open file for reading. (/home/controls.def)
18:36:35 : Can not open file '/home/controls.def'.
18:36:35 : [fs] fs_open called with invalid path "unnamed" (expected absolute path, starting with slash)
18:36:35 : [cipher_read_file] cannot open : unnamed
18:36:35 : menu logo
18:36:35 : Starting physics server: \gOpen Dynamics Engine (svn revision 1119)