Adobe Flash Player 13.0.0.182

Adobe Flash Player is a cross-platform browser-based application runtime that delivers uncompromised viewing of expressive applications, content, and videos across screens and browsers.

April 8, 2014
Freeware
Windows (all)
17.3 MB
451,627
2,609
   (1166 votes)

Stage 3D Accelerated Graphics Rendering (Player & AIR desktop + AIR for TV)

Stage 3D is a new architecture for hardware accelerated graphics rendering developed that provides a set of low-level APIs that enable advanced 2D and 3D rendering capabilities across screens and devices (desktop, mobile, and TV). Using Stage 3D, app and framework developers can now access high performance GPU hardware acceleration, enabling the creation of new classes of rich, interactive experiences. Note: Stage 3D for mobile versions of Flash Player & AIR will be enabled in a future release.

Flash Access Content Protection Support for Mobile

Flash Access content protection support is now available on mobile devices including Android powered smartphones and tablets. In addition, content protection is now supported on tablet devices powered by the BlackBerry Tablet OS. Note: Flash Access for iOS is not supported at this time.

Flash Access Content Protection Enhancements

New Flash Access content protection features include key rotation support, V3 license chaining, domain support and enhanced output protection and device filtering.

Protected HTTP Dynamic Streaming (HDS)

Protected HTTP Dynamic Streaming (HDS) provides protection for streaming video across screens while eliminating the deployment complexity of a license server.

NetStream.dispose()

Similar to NetStream.close() except that it also clears up the last frame held up by NetStream to be displayed on the Video object. Use this instead of NetStream.close() if the NetStream is to be re-used for other streams later. It enforces garbage collection of the video frame and related decompressor objects. The video object will display a blank frame after the use of this method.

H.264/AVC Software Encoding for Cameras (desktop)

Stream high-quality video from your computer's camera with higher compression efficiency and industry stanard support, enabling both immersive real-time communications such as video chat/conferencing and live video broadcasts.

JPEG-XR support

Flash Player and AIR now include support for the JPEG-XR advanced image compression standard (International Standard ISO/IEC 29199-2). The computationally lightweight JPEG-XR format provides more efficient compression than JPEG, enables both lossy and lossless compression support, and adds support for alpha channel transparency.

Enhanced high resolution bitmap support

BitmapData objects are no longer limited to a maximum resolution of 16 megapixels (16,777,215 pixels), and maximum bitmap width/height is no longer limited to 8,191 pixels, enabling the development of apps that utilize very large bitmaps.

High efficiency SWF compression support

Developers can now take advantage of LZMA compression for their SWF files. LZMA compression can reduce SWF size by up to 40%, enabling users to benefit from richer experiences with shorter download times and reduced bandwidth consumption.

G.711 Audio Compression for Telephony

Support interoperability with legacy phone systems via the Flash Media Gateway (FMG) and other third-party clients (through the open RTMP protocol) without the need for transcoding.

Native JSON (JavaScript Object Notation) Support

Allows ActionScript developers to take advantage of high performance native parsing and generation of JSON-formatted data.

Garbage Collection Advice

Provides smoother, more responsive user experiences by allowing developers to provide hints to optimize garbage collection scheduling.

Cubic Bezier Curves

The cubicCurveTo drawing API allows developers to easily create complex cubic Beziers without requiring custom ActionScript code.

Secure Random Number Generator

Developers can now take advantage of cryptographically secure random number generation to build more secure algorithms and protocols.

Socket Progress Events

Improve management of data transfer using the Socket class by providing a new property to determine the number of bytes remaining in the write buffer and a new event for when data is being sent to the network layer. Using these new APIs, developers can build applications such as file transfer utilities that monitor socket progress and provide responsive feedback.

DisplayObjectContainer.removeChildren and MovieClip.isPlaying

DisplayObjectContainer now implements a removeChildren API allowing developers to quickly remove all of a container's children using a single API call. A new MovieClip.isPlaying property returns the MovieClip's current playing state.

New Features in Flash Player 13

Enhanced Supplementary Character Support for TextField

  • Characters from the Basic Multilingual Plane (BMP) with Unicode code points between U+10000 and U+10FFFF nowl work correctly in TextField controls. This change greatly enlarges the code point range we support, and now includes characters like emoticons and complex CCJK characters.

Relocated Full Screen Video Warning to Top of Screen

  • We have made a small tweak to the "Press Esc to exit full screen mode" warning that is displayed for full screen video. We've received a lot of feedback from developers because the dialog obscures content, and we wanted to make a change that both satisfies security concerns and customer viewing enjoyment. To reduce the impact of the dialog on the on-screen content, we've moved the dialog to the top of the screen.

New Stage3D Texture Wrapping Modes

  • Developers can currently set the wrapping mode of a texture to either clamp or repeat. Using the repeat option will repeat the texture on both the U and V axis. However, in some use cases, you may only want to repeat the texture on either the u or v axis.
    • This is now possible with the introduction of two new parameters:
      • REPEATUCLAMPV and CLAMPUREPEATV

Stage3D Anti-Aliasing for Texture Rendering

Anti-Aliasing is a useful for improving perceived image quality. Hardware based Multisampling Anti-Aliasing (MSAA) is now available on all desktop platforms. To enable MSAA, set the level from 0 to 4 using the new Context3D.setRenderToTexture() method.

  • 0 = 1 subsample, no antialiasing
  • 1 = 2 subsamples, minimal antialiasing
  • 2 = 4 subsamples, medium quality antialiasing
  • 3 = 8 subsamples, high quality antialiasing
  • 4 = 16 subsamples, maximum quality antialiasing

GamePreview with Adobe AIR

  • Adobe AIRís new Game Preview feature (for Android platforms only) lets users try your game and experience it first hand without installing a separate application. Feature is not restricted to games built using AIR but is available to all developers, irrespective of the technology that you may use to build your application. The fact that the AIR runtime is installed on more than 50 million devices, greatly multiplies the chances of your game being previewed and subsequently installed by game enthusiasts.
  • Please see Game Preview With Adobe AIR for more details.

Debugging and Telemetry Support for Improved Packaging Engine - iOS - Beta

  • The new packaging engine is now more stable and works fine with a lots of apps. We have added support for Action Script debugging and Advanced Telemetry support.
  • To enable this feature, please use "-useLegacyAOT no" in the ADT command, before the signing options. As of now, this feature is not available with FlashPro but it can be used with Flash builder by adding a parameter -useLegacyAOT under "Customize launch" option.
  • ADT command for compiling an applications using ď-useLegacyAOT no":
    • adt -package -target ( ipa-test | ipa-debug | ipa-app-store | ipa-ad-hoc) -useLegacyAOT no
    • -provisioning-profile
    • -keystore -storetype pkcs12
    • -storepass xxxx HelloWorld.ipa Helloworld-app.xml HelloWorld.swf

Previous versions:

Adobe Flash Player for Internet Explorer 12.0.0.77 Adobe Flash Player for Other Browsers 12.0.0.77